Character Artist (Contract)

9 Months ago • 2 Years + • Concept Art • Technical Art

Job Summary

Job Description

Character Artist needed for unannounced title at Santa Monica Studio. Strong fundamentals in anatomy, sculpting and texturing are essential.
Must have:
  • 3D Character Artist
  • Industry Standard Software
  • High/Low Poly Modeling
  • Texture Painting
Good to have:
  • Published Titles
  • Game Content Pipelines
  • Substance Painter/Designer
  • Engine Parameters/Optimizations
Perks:
  • Award-Winning Team
  • Global Leader in Entertainment

Job Details

Why PlayStation?

PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, acclaimed PlayStation software titles from PlayStation Studios, and more.

PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.

The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.

Join the award-winning team that created God of War

Santa Monica Studio is seeking a Character Artist to help us build a new unannounced title!

As a member of the Character Art Team, you will help us support the various needs of our cast – from 3D modeling and sculpting to texture painting to material setup / UV layout as well as setup and content integration. We are looking for you to learn from the industry’s premier talent in art and tech while applying your skills in high poly sculpting, modeling, textures, as well as hair and groom.

The ideal candidate has a portfolio showcasing compelling character designs that demonstrate strong fundamentals in anatomy, sculpting and texturing. Additional experience with game content pipelines and any process-related content that demonstrates your workflow are highly recommended.

Responsibilities

  • Contribute to a variety of character art tasks listed above to help us reach our visual standards for the product
  • Maintain a good knowledge of the game’s design to facilitate communication and enable early identification of issues
  • May serve as an artistic resource for overall product or studio needs - this includes conducting general research, testing new systems or tools, techniques, integrating content, and task overflow
  • Facilitate requests or information needs regarding any aspect of the character art creation process as requested
  • Capable of resolving a moderate range of artistic development issues for both artists as well as other team members
  • Possess strong time management and prioritization skills - this entails collaborating with the Production group to coordinate task lists to ensure assignments are progressing as expected according to schedules, milestones and overall project goals
  • Clearly communicate updates and properly escalate concerns to the appropriate team member(s) and manager(s)
  • Actively improves skill set and abilities by keeping aware of industry trends and techniques, evaluating competitive products, learning new software packages and traditional art methods

Requirements

  • 2+ years of experience as a 3D Character Artist
  • Traditional Fine Art Skills with an emphasis on scale, anatomy, composition, color theory, 2D/3D design
  • Understanding of Industry Standard Software such as Maya, Photoshop, ZBrush, and Texture Creation/Material Editing (Substance Painter/Designer)
  • Familiarity with video game development including, but not limited to workflow, tools, lighting, high and low poly modeling, texture painting, PBR material setup, UV layout, and engine parameters/optimizations
  • Possess strong time management and prioritization skills
  • Good communication, organizational, and interpersonal skills

Preferred Experience

  • 1 or more published titles

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Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.

At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.

Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.

In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more.

The estimated base pay range for this role is listed below, this is an hourly rate.

$44.14 — $66.16 USD

Equal Opportunity Statement:

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy or maternity, trade union membership or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.

PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.

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Want to take your career to the next level? Search open job vacancies at any of the Sony Interactive sites by visiting playstation.com/careers/


Sony Interactive Entertainment pushes the boundaries of entertainment and innovation, starting from the launch of the original PlayStation in Japan in 1994. Today, we continue to deliver innovative and thrilling experiences to a global audience through our PlayStation line of products and services that include generation-defining hardware, pioneering network services, and award-winning games. Headquartered in San Mateo, California, with global functions in California, London, and Tokyo, and game development studios around the world as part of PlayStation Studios, we believe that the power of play is borderless. Sony Interactive Entertainment is a wholly owned subsidiary of Sony Group Corporation.  


For more information about our company, please visit SonyInteractive.com. For more information about PlayStation products, please visit PlayStation.com.

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