Intermediate Concept Artist

7 Months ago • 3-5 Years • Concept Art

Job Summary

Job Description

The Intermediate Concept Artist is responsible for creating high-quality concept art for building and character assets in a timely manner. Responsibilities include sketching, coloring, and presenting concept art for 3D artists; developing original character concepts (sheets, movement studies, equipment/weapon breakdowns); creating environmental concepts (mood paintings, architectural drawings, prop concepts); collaborating with the production team; and illustrating character/creature concepts with detailed callouts. The ideal candidate possesses excellent illustration skills, a deep understanding of anatomy, color theory, and digital tools (Photoshop, Painter), and the ability to work effectively in a team environment. They must also be able to visualize objects and characters effectively and communicate regularly with the Lead Artist.
Must have:
  • 3-5 years experience
  • Expert in 3+ areas of 3D production
  • High-level drawing/illustration skills
  • Strong anatomy, perspective, lighting knowledge
  • Proficient in industry software
  • Teamwork skills
  • High-quality promotional art
  • Visualizing 3D space
  • Concept art creation for buildings and characters
Good to have:
  • Traditional medium skills
  • Knowledge of new software packages

Job Details

The Intermediate Concept Artist is able to maintain and manage high levels of quality while working in a rapid, rigorous, and timely manner; has advanced / intermediate texturing and or concept art and illustration experience in addition to knowledge of art processes and production pipeline.


Job responsibilities:


  • Work with the Art Director to design a wide variety of building and character assets
  • Sketch, color and present Concept Art from which 3D artists will build in-game content
  • Create original character concepts including character sheets, movement studies, and detailed breakdown for equipment and weapons
  • Develop environmental concepts including mood paintings, architectural drawings, and prop concepts
  • Illiterate on game assets with production team
  • Able to create character / creature concepts including character sheets and detailed callouts of equipment and weapons.
  • Excellent illustration skills and deep understanding of human / creature anatomy, color theory, values, form, shape language and silhouette
  • Strong understanding of digital content creation tools such as Photoshop, Painter, etc.
  • Contributes effectively in a team-oriented environment.
  • Continually refines personal artistic abilities and knowledge of new software packages and in-house tools.
  • Is expected to continue to refine artistic abilities and learn new software packages and or in-house tools.
  • Works efficiently and effectively within technical constraints of a production while generating high-quality artwork that matches / exceeds studios standards.
  • Ability to visualize and conceive objects, characters or other elements in a way that contributes to the overall visual quality of the production.
  • Communicates regularly with the Lead Artist regarding the status of current tasks; obtains Lead Artists guidance and approval as required to advance tasks, project initiatives and milestones.
  • Perform miscellaneous job-related as assigned

 

Job requirements

 

  • 3-5 years professional experience as a concept artist and/or illustrator
  • Expert in at least three areas of 3D artistic production.
  • High level of drawing and illustration skills, able to work in both digital and traditional medium.
  • Able to work in both digital and traditional medium.
  • Have a high understanding in human anatomy, perspective, lighting and rendering.
  • Ability to visualize and interpret other people ideas.
  • Proficient with the software packages and tools of the games industry.
  • Ability to work collaboratively with colleagues and staff to create results driven, team oriented environment.
  • Able to produce high quality refine promotional marketing art.
  • Ability to visualize perspective and 3-dimensional space.
  • A keen interest in design, architecture, film and games.
  • Up to date with the latest industry trends and visual designs.
  • Have a vast imagination, Ability to visualize and interpret other people ideas.
  • Proficient with the software packages and tools of the games industry.

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