Senior 3D Animator

2 Months ago • 3 Years + • Animation • Undisclosed

About the job

Job Description

Senior Animator needed to craft custom animations for characters and creatures. Expertise in hand key animation, biped/quadruped animation, and working with proprietary tools is crucial. Collaboration with design and tech teams is essential.
Must have:
  • 3+ years GameDev
  • Hand Key Animation
  • Biped & Quadruped
  • Proprietary Tools
Good to have:
  • Motion Capture
  • Maya, 3ds Max
  • Blender
  • Animation Reviews

Summary:

The Senior Animator will be responsible for crafting custom animations across various rigs, collaborating closely with Design to refine gameplay animations, and working with cross-functional teams to address rigging and weighting issues. Proficiency in using proprietary tools and active participation in animation reviews are key aspects of this role.

Responsibilities:

• Craft custom animations on a variety of rigs to bring characters and creatures to life.
• Collaborate with Design to refine and perfect gameplay animations, ensuring they meet quality and gameplay requirements.
• Work closely with Tech Art, Programming, Creature, and Character teams to address rigging, weighting, and other animation-related issues.
• Demonstrate proficiency in using the proprietary custom tool set for animation production.
• Participate in animation reviews and provide valuable input on tools, processes, and techniques to improve animation quality and efficiency.

Candidate Requirements:

• 3+ years of game development experience, with a focus on animation production.
• A strong portfolio demonstrating experience in both biped and quadruped animations, showcasing a range of movements and behaviors for characters and creatures.
• Advanced hand key animation skill set, with the ability to create fluid and naturalistic motion.
• Demonstrated proficiency in using preferred animation software and tools for animation production, such as Maya, 3ds Max, Blender, etc.
• Proven experience with hand key animations, showcasing the ability to create fluid and naturalistic motion without relying heavily on motion capture technology.
• Ability to identify and meet goals consistently, delivering high-quality work within project deadlines.
• Excellent interpersonal communication and organizational skills.
• Demonstrated ability and willingness to collaborate effectively and take direction from lead animators or supervisors.

Location: Remote, with overlap with the USA-based studio.
Shift Starts at 19:00 RO Time.

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About The Company

GlobalStep focuses on the success of its clients’ digital products, applications and platforms through a comprehensive ecosystem of services that span the full product lifecycle. We enable our clients, from Fortune 100 to start-ups, to drive revenue and create high impact digital experiences. Our services include Product Design, Development and Deployment, Digital Assurance, Product Localization, Analytics & Insights, and Customer Support & Monetization.

Our specialized gaming practice helps over 200 game studios across the world deliver amazing, immersive games to their customers across all platforms. We help develop, test and localize games. Our analytics & insights practice enables game development teams around the world to hone the digital experience to resonate with players. Our player support practice enables engagement and monetization.

With service locations and studios in North America, UK, Europe, and Asia, we have a tightly integrated services model across geographies and lines of services, all fully focused on enabling the success of our clients.

Texas, United States (On-Site)

Texas, United States (On-Site)

United States (On-Site)

France (On-Site)

United Kingdom (On-Site)

Spain (On-Site)

Portugal (On-Site)

Bucharest, Romania (Remote)

Bucharest, Bucharest, Romania (Remote)

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