Spatial's Animal Company seeks a Unity Gameplay Engineer (remote, contract or full-time). Responsibilities include implementing new gameplay mechanics (game modes, monsters, items), optimizing graphics and CPU performance, fixing bugs, implementing systems (player moderation, asset loading), and developing content for monthly events. Close collaboration with artists is required. Entry-level applicants are welcome, provided they demonstrate proficiency in Unity, C#, or C++, and relevant Unity engine skills.
Good To Have:- Modern graphics, shaders, asset pipeline understanding
- XR/web/mobile game experience
- 3D modeling/rendering tools experience (Blender, 3ds Max, Maya)
- Multiplayer framework experience (Photon)
- VR game ecosystem knowledge
Must Have:- Proficient in Unity, C#, or C++
- Unity Engine & Editor scripting API knowledge
- Knowledge of materials, prefabs, animation, scriptable objects
- Strong OOP, 3D Vector math, data structures knowledge
- Gameplay implementation, optimization, bug fixing