Technical 3D Animation Internship

1 Month ago • Upto 1 Years • Animation

Job Summary

Job Description

This internship involves assisting with the animation and rigging of 3D characters using Maya. Responsibilities include creating and showcasing animated characters, demonstrating a basic understanding of rigging techniques, and potentially working with MEL/Python scripting. The ideal candidate possesses a strong portfolio, enjoys video games (experience with game mods or hobby projects is a plus), and is currently enrolled in a relevant program at a Dutch or Belgian school. The internship is a minimum of 5 months and is paid. On-site work in Delft, Netherlands is required.
Must have:
  • Extensive portfolio showcasing animated characters
  • Basic rigging knowledge in Maya
  • Enrolled in relevant Dutch/Belgian school
  • Minimum 5-month commitment
  • On-site work in Delft
Good to have:
  • Game mod or hobby project experience
  • MEL/Python scripting knowledge in Maya
Perks:
  • Paid internship

Job Details

We're looking for a Technical 3D Animation intern to assist with animating and rigging characters. If you can showcase animated characters, have a basic understanding of rigging and know your way around Maya please contact us. 

Requirements: 

  • Provide an extensive portfolio, impress us with your work! 
  • You love playing games. 
  • People who have worked on game mods or hobby projects have an advantage.
  • Knowledge about MEL/Python scripting in Maya is a definite plus.
  • Internships have a minimum duration of 5 months (you will receive an internship payment) 
  • Currently enrolled at a Dutch or Belgian school within a relevant field of study. 
  • Able to work on-site in our studio in Delft.

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About The Company

Today, Paradox consists of both publishing and internal game development. We have a broad portfolio of games and own the most important brands, including Stellaris, Europa Universalis, Hearts of Iron, Crusader Kings, Cities: Skylines, Prison Architect, Victoria, Age of Wonders and the World of Darkness catalog of brands. Since 2004, the company has published its games all over the world, initially through physical distribution but primarily in digital channels after 2006.

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