About the job

SummaryBy Outscal

Avalanche Software seeks a talented Artist, Video Cinematics with strong Unreal and Python/C++ experience to join their Salt Lake City studio. You will be responsible for developing solutions, troubleshooting issues, and optimizing workflows for a high-profile AAA title. Must have strong Unreal foundation, experience with Python/C++ tools, and a proven track record of successful game development.

Welcome to Warner Bros. Discovery… the stuff dreams are made of.

Who We Are…

When we say, “the stuff dreams are made of,” we’re not just referring to the world of wizards, dragons and superheroes, or even to the wonders of Planet Earth. Behind WBD’s vast portfolio of iconic content and beloved brands, are the storytellers bringing our characters to life, the creators bringing them to your living rooms and the dreamers creating what’s next…

From brilliant creatives, to technology trailblazers, across the globe, WBD offers career defining opportunities, thoughtfully curated benefits, and the tools to explore and grow into your best selves. Here you are supported, here you are celebrated, here you can thrive.

Job Title: Artist, Video Cinematics

Location: Salt Lake City, Burbank, Hybrid

About Avalanche Software: Avalanche Software has been developing epic, immersive gaming experiences for more than 20 years. With celebrated titles like the Disney Infinity series and the critically acclaimed Hogwarts Legacy, we've established a culture that thrives on collaboration and values the input of every team member. Our commitment to embracing diverse perspectives ensures that our games resonate with our audience and remain true to our collective vision.

Role Overview: We are looking for a Artist, Video Cinematics with strong Unreal
and Python/C++ experience to join our Salt Lake City studio.  You will be part of a versatile tech-art team working with the latest technology developing a high-profile AAA title.  You will develop solutions helping our studio work more efficiently and raising the quality.


Key Responsibilities:

  • Assist and support asset creators, engineers, and other technical artist by creating solutions, troubleshooting issues, developing tools, defining best practices and standards, and mentoring.
  • Involvement in all aspects of asset engine integration and
    performance tuning. 
  • Seek out opportunities for optimization and workflow improvements.
  • Work as a team with programmers, designers, animators, artists, and other technical artists.
  • Research and develop forward thinking technologies and tools.


Qualifications:

  • Strong Unreal foundation.
  • Experience developing Python and/or C++ tools within Unreal and other DCC applications.
  • Experience creating, troubleshooting, and optimizing complicate Blueprints.
  • At least 4 published games with 6+ years’ experience in the industry
  • Strong interpersonal and communication skills and able to self-manage and
    meet deadlines while setting a professional and collaborative tone.

How We Get Things Done…

This last bit is probably the most important! Here at WBD, our guiding principles are the core values by which we operate and are central to how we get things done. You can find them at www.wbd.com/guiding-principles/  along with some insights from the team on what they mean and how they show up in their day to day. We hope they resonate with you and look forward to discussing them during your interview.

Championing Inclusion at WBD

Warner Bros. Discovery embraces the opportunity to build a workforce that reflects the diversity of our society and the world around us. Being an equal opportunity employer means that we take seriously our responsibility to consider qualified candidates on the basis of merit, without regard to race, color, religion, national origin, gender, sexual orientation, gender identity or expression, age, mental or physical disability, and genetic information, marital status, citizenship status, military status, protected veteran status or any other category protected by law.

If you’re a qualified candidate and you require adjustments or accommodations to search for a job opening or apply for a position, please contact us at recruitadmin@wbd.com.

In compliance with local law, we are disclosing the compensation, or a range thereof, for roles in locations where legally required. Actual salaries will vary based on several factors, including but not limited to external market data, internal equity, location, skill set, experience, and/or performance. Base pay is just one component of Warner Bros. Discovery’s total compensation package for employees. Pay Range: $88,200.00 - $163,800.00 salary per year. Other rewards may include annual bonuses, short- and long-term incentives, and program-specific awards. In addition, Warner Bros. Discovery provides a variety of benefits to employees, including health insurance coverage, an employee wellness program, life and disability insurance, a retirement savings plan, paid holidays and sick time and vacation.

If you’re a qualified candidate with an arrest or conviction record, please know that your application will be considered in accordance with the Los Angeles County Fair Chance Ordinance for Employers and the California Fair Chance Act.
$88.2K - $163.8K/yr (Outscal est.)
$126.0K/yr avg.
Burbank, California, United States

About The Company

Applicants – please be advised that all email correspondence by official Warner Bros. Games recruiters will come from the @lith.com, @warnerbros.com or @wbgames.com domains. Our agency recruiters who reach out through LinkedIn will also properly identify themselves as employees of the companies that work with us. All other parties claiming to be our recruiters are not affiliated with Warner Bros. Games, Monolith or any of our studios. Please take care not to share your personal information with these contacts, nor click on any links embedded in their messages. If you have any questions, you can reach out to us directly at recruiting@wbgames.com.

Warner Bros. Games brings some of the most iconic characters and stories in entertainment to life through videogame development. With multiple world class development studios located across North America and the UK, our teams are made up of top talent in the industry. We strive for an open and collaborative culture where our people can do what they do best – making great games.

Our 11 studios include: 

Warner Bros. Games (Burbank, CA)

linkedin.com/company/warnerbrosgames

Warner Bros. Games San Francisco (San Francisco, CA)

linkedin.com/company/warner-bros-games-san-francisco

Warner Bros. Games San Diego (Carlsbad, CA)

linkedin.com/company/wb-games-san-diego

Warner Bros. Games Boston (Needham, MA)

linkedin.com/company/wbgamesboston

Warner Bros. Games New York (Troy, NY)

linkedin.com/company/wb-games-ny

Warner Bros. Games Montreal (Montreal, CA)

linkedin.com/company/wb-games-montreal-inc-

NetherRealm Studios (Chicago, IL)

linkedin.com/company/netherrealm-studios

Monolith Productions (Kirkland, WA)

linkedin.com/company/monolith-productions

Avalanche (Salt Lake City, UT)

linkedin.com/company/avalanche-software

Rocksteady Studios (London, UK)

linkedin.com/company/rocksteady-studios-ltd

TT Games (Maidenhead, UK)

linkedin.com/company/tt-games-ltd 

Utah, United States (Hybrid)

Utah, United States (Hybrid)

Ma Needham 117 Kendrick St (Hybrid)

England, United Kingdom (Hybrid)

England, United Kingdom (Hybrid)

England, United Kingdom (Hybrid)

Masovian Voivodeship, Poland (Hybrid)

Telangana, India (Hybrid)

Illinois, United States (On-Site)

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