Audio Artist

1 Year ago • 2 Years + • Sound Design

Job Summary

Job Description

Audio Artist with 2+ years game audio/music production experience, proficiency in DAWs, game audio tools, and version control, passionate about video games.
Must have:
  • Game Audio
  • DAW Proficient
  • Audio Tools
  • Version Control
Good to have:
  • Unreal/Unity
  • Wwise/Fmod
  • Sound Design
  • Speech Editing
Perks:
  • Global Team
  • Creative Culture

Job Details

As an Audio Artist in Tiburon Audio you will work on the highly anticipated return of the College Football franchise. We are set to bring an experience embracing and building upon everything that makes this franchise so special. Your role will contribute audio to build the range of rich, interactive, vibrant soundscapes our fans expect from the game. We're looking for a generalist, whose responsibilities will focus on sound design and implementation of sounds in game.

Reporting to the Development Director and taking direction from the Audio Leads, you have experience in post-production and in all phases of audio design and production, with proficiency in more than one key component – sound design, music, voice production, and implementation. You have a passion for video games, with an overwhelming desire to create an outstanding audio experience.

Responsibilities

  • Audio post production for in-game video content
  • Follow a schedule and submit final audio files on or before required deadlines
  • Edit and implement audio assets directly in our audio tools and game engine
  • Create quality audio assets in line with the vision and goals of the title(s)
  • Sound design of source elements and/or speech editing, naming and file organization
  • Submit finalized audio assets through Perforce (P4V) on or before required deadlines
  • Quality control review of project(s)

Qualifications

  • Minimum 2 years game audio, post-production, or music production (or equivalent)
  • Comfortable with modern audio creation equipment, software, signal flow, and recording techniques
  • Expert in at least one DAW (Protools or Reaper)
  • Proficient using audio development tools, technology, and pipelines. (e.g. Wwise/Fmod/Unreal/Unity)
  • Experience with version control tools (ex. Perforce)
  • Proficient with at least one game audio implementation tool and understanding of game audio implementation best practices

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

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