Composer

6 Days ago • 5 Years +

Job Summary

Job Description

As a Co-composer, you will play a key role in shaping the next adventure. You will create unforgettable music in various styles and genres, collaborating with the Inhouse Composer, Audio Director, and Creative Director. You will deliver music in various formats and generate ideas quickly in a fast-paced environment. Your music will be an essential part of the game's development. The role requires strong communication and collaboration skills, as well as the ability to deliver polished music suitable for gameplay and cinematics.
Must have:
  • Proven experience in music for games, film, or TV.
  • Skills with DAWs such as Reaper, VSTs, mixing, and deliveries.
  • Strong understanding of game and sound engines like Unreal and Wwise.
  • Strong and fast delivery and iteration skills.
  • Ability to communicate with music professionals.

Job Details

At Hazelight Studios, we create award-winning, story-driven co-op games that push the boundaries of interactive storytelling. From A Way Out to It Takes Two, and now our latest project, Split Fiction, we’ve built a reputation for crafting emotional, cinematic experiences filled with humor, heart, and gameplay-driven narratives.

As a Co-composer (Contractor Role), you’ll play a key role in shaping our next adventure. Working closely with our Inhouse Composer, Audio Director and Creative Director, you’ll create unforgettable and memorable music in a plethora of styles and genres. This is a highly collaborative role where your music will be an essential part of the game’s development, ensuring that our music holds the high quality and variation Hazelight games are known for.If you’re a passionate composer who loves working across genres and wants to be part of a creative, supportive team, we’d love to hear from you!

What You'll Do

  • Write and produce compelling, beautiful and thrilling music across a variety of genres.
  • Collaborate closely with the Inhouse Composer, delivering content as well as participating in the creative direction.
  • Collaborate with the audio team on a regular basis, including the Inhouse composer, Audio Director as well as the Creative Director.
  • Deliver music in various formats, as stems, MIDI, Reaper sessions and samples for collaboration.
  • Generate a lot of ideas and sketches, and then quickly move into full production in a creative, ever-changing environment.
  • Work with fast iterations, and both give/receive feedback in the collaboration with the Inhouse Composer.
  • Join regular creative meetings with the Inhouse Composer, Creative Director, and audio team.
  • Communicate effectively with external contractors such as orchestrators and musicians.
  • Deliver polished, mix-ready music suitable for gameplay and cinematics, including interactive music with smooth transitions.

What We're Looking For

  • Proven experience writing music for games, film or TV, with at least some published or produced work.
  • Minimum 5 years of professional work. 
  • The ability to write, record, produce music in many different genres yet with a personal flavor that together with the Inhouse Composer can set a unique style.
  • Skills with DAWs such as Reaper, VSTs, mixing and deliveries.
  • Skills in Reaper specifically is a great plus.
  • Strong understanding of game and sound engines such as Unreal and Wwise.
  • Experience in the game industry, music systems, interactive music and non-linear music thinking is a big plus.
  • Strong and fast delivery and iteration skills, working in a fast-paced and creative environment.
  • An open and enthusiastic mind and ability to collaborate with the Inhouse Composer, audio team and game directors on all levels.
  • Ability to communicate with orchestrators and other music professionals for live parts. Contacts with orchestras and other musicians is a plus.
  • Passion for games and music.
  • Expected to have their own studio, software and recording equipment.
  • Able to follow “9 to 5” studio hours and have an online presence for frequent communication.

The Details

  • Contractor role, expected to last approximately three years.
  • Primarily remote position, but you must be able to attend regular in-person meetings at our Stockholm office (approximately every few weeks or as needed).
  • We are looking for candidates who are located in or near Stockholm, unfortunately, we are not able to consider applicants living far away or abroad.
  • Expected to have access to your own professional studio, software, and recording equipment to collaborate effectively.
  • Able to follow 9 to 5 CET studio hours and maintain an active online presence for frequent communication with the team.
  • This is not an internship, we are seeking professional composers with a degree of proven experience.
  • At a minimum, you should have contributed to shipped games, produced movies, or professionally released albums.

If you’re a composer with a passion for wildly creative and varied games, we’d love to hear from you! If so, send in your CV, a showreel so we know what you sound like, a personal letter as well as any kind of recommendations you may have.

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About The Company

Hazelight is a Swedish game development studio founded by Josef Fares in 2014. We are based in Stockholm with our offices located in the beautiful facility Münchenbryggeriet by the waterfront.

We aim to push the boundaries for interactive storytelling and engaging emotional experiences. The core team from the acclaimed Brothers - A Tale of Two Sons currently works at Hazelight.

Hazelight’s first game, A Way Out, was released on March 23, 2018 and published by EA under the Originals label.

Now we’re working on our next game It Takes Two! 

(Remote)

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

(Remote)

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