Environment Artist

10 Months ago • All levels • $55,000 PA - $100,000 PA

Job Summary

Job Description

Environment Artist for BioShock game, creating rich, detailed environments with Unreal 5. Must have experience in 3D AAA titles, stylized or sci-fi environments, modular kits.
Must have:
  • 3D AAA Title
  • Stylized Environments
  • Modular Kit
  • Unreal 5
Good to have:
  • Cross-Discipline Teams
  • Asset Libraries
  • Architectural Structure
  • Spatial Design
Perks:
  • Remote Work
  • Full Benefits

Job Details

 

 

 

Cloud Chamber is looking for a talented artist with the ability to create rich, detailed environments. You will construct set pieces and assets, create and compose modular kits to build believable gameplay spaces in the world of BioShock. In this role, you will continue to raise the bar for stunning visuals, and help develop a fantastical world. Reporting to the Lead Environment Artist, and working alongside your team as well as across other disciplines, you will help realize and push forward the Creative Vision for the project.  

Job Details:

  • Create the layouts, architectures, and decorations of the environments.
  • Assist in the creation of believable, functional and visually strong environments. 
  • Execute your work in a methodical and iterative way: gathering references, concept art, iterating on layout composition using blocking, creating architectural kits and prop placeholders to populate your environments.
  • Contribute to the artistic vision of your space, ensure that dependencies are properly communicated through Jira, and your work is technically compliant according to best practices established by the Tech Art and Core Tech teams.
  • Contribute to the creation and composition of modular kits and collection sets to form dramatic, believable spaces.
  • Work closely with the level design, modeling, narrative, concept, combat, and cinematics teams.
  • Communicate effectively with team members, production and management to ensure that project goals and deadlines are met.
  • Receive, give, and apply feedback effectively while maintaining a constructive attitude.

Skills, Experience and Qualifications:

  • Previous experience on one 3D AAA title (FPS or third person) is beneficial.
  • Proficient in the creation of high-quality stylized or sci-fi environment assets.
  • Experience working within cross-discipline strike teams on collaborative assignments.
  • Experience creating and maintaining asset libraries, organized by theme and function.
  • Experience working with Unreal 5 and modular kit construction is beneficial.
  • You have a love for research, reference, and documenting your findings to share with the team.
  • An interest in relevant adjacent disciplines such as architecture, urban design, interior design, photography, film, lighting, and drawing is beneficial.
  • A good understanding of level design and immersive games.
  • Understanding of form, shape, structure, and silhouette as it pertains to world building.
  • Familiarity of architectural structure, spatial design, industrial design as it relates to building believable game environments.  
  • Self-motivated, excellent communication skills, and a great team-player attitude.
  • Ability to take direction well.
  • Humble, open to coaching, an iterative process, and group critique.
  • A positive force multiplier with a great team-player attitude. 
  • Intermediate level problem solving skills.
  • Ability to partner with a diverse group of personalities effectively and constructively.
  • Flexible and collaborative mindset and attitude.
  • Uncompromising ethics and unwavering integrity.
  • Willing to uphold the values of Cloud Chamber.

We are Cloud Chamber: a collaborative team of inspired minds who create games together. We strive to make unique, entertaining, and thoughtful game experiences that engage the world. 

We believe in the beauty and strength of diversity, in both the makeup of the studio and the nature of our thinking. Our focus on open communication and overall well-being allows each of us to strive for excellence in our work, and happiness in our lives.

We’re currently making the next BioShock. Our love for this iconic franchise is what brought us together. The thrill and responsibility of creating the next iteration of such a beloved game is what keeps us going.

If all of this sounds as exciting to you as it is to us we’d love to meet you. Join us in creating worlds that move people.

Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees we only use 2K.com accounts.

This is a fully remote role that may be based anywhere in the United States. Below are the expected salary and wage ranges for applicants based in locations where the pay transparency law is in effect:

Colorado: $55,000 and $100,000 per year
California: $70,000 and $125,000 per year
New York State (inclusive of New York City): $70,000 and $125,000 per year
Washington: $55,000 and $100,000 per year

Base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan, in addition to a full range of medical, dental, vision, and basic life insurance. Employees will also receive 14 paid holidays per calendar year, are eligible to earn a minimum of 15 days of vacation leave per year (subject to proration based on start date during the calendar year) and will receive 10 sick days per calendar year. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an "at-will position" and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, 4 including for reasons related to individual performance, company or individual department/team performance, and market factors.

#LI-Hybrid

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About The Company

Notre studio existe pour créer des jeux vidéo uniques, divertissants et réfléchis, destinés au monde entier.


Our studio exists to craft unique, entertaining and thoughtful videogame experiences that engage the world. 

Montréal, Québec, Canada (Hybrid)

Novato, California, United States (Remote)

Montréal, Québec, Canada (On-Site)

Novato, California, United States (Remote)

Montréal, Québec, Canada (On-Site)

Novato, California, United States (Remote)

Novato, California, United States (Remote)

Montréal, Québec, Canada (Hybrid)

Novato, California, United States (Remote)

Montréal, Québec, Canada (Hybrid)

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