Lead Character Artist

59 Minutes ago • 5 Years + • $120,000 PA - $140,000 PA
Character Art

Job Description

Skydance Games is seeking a Lead Character Artist to guide and mentor a team in creating high-quality character and creature models for their next project. The role involves hands-on modeling, sculpting, and texturing, along with driving the team's development goals, managing pipelines, and providing critical feedback. This position requires an expert understanding of character art principles and technical pipelines to deliver best-in-class interactive entertainment.
Good To Have:
  • Experience with project management and team capacity tracking software
  • Open mind regarding thoughtful integration of emerging technology
Must Have:
  • 5+ years professional game development experience
  • At least 1 shipped title as a lead character artist
  • Experience with dynamic PBR (Physically Based Rendering) workflow
  • Strong knowledge of artist tools and workflows for character asset creation
  • Excellent communication skills and a desire to empower team members
  • Ability to model, sculpt, texture, and assemble high-quality character models
  • Experience driving long-term development goals and daily operations of a character art team
  • Proficiency in providing constructive feedback on character concepting, aesthetics, performance, and rigging
  • Ownership of character art pipelines and workflows, including hero props and weapons
  • Experience organizing, managing, and mentoring internal teams and external contractors
  • Ability to ensure character art workflow documentation is current and understood

Add these skills to join the top 1% applicants for this job

communication
rendering
rigging
game-texts
texturing
creature
marvel

Skydance Games, a division of Paramount, a Skydance Corporation, is creating the future of interactive entertainment across platforms and genres. Our teams are expanding beloved franchises with Marvel 1943: Rise of Hydra, pushing the limits of immersion, and shaping how we’ll deliver best-in-class games for years to come. We build our games through creativity, collaboration, and trust, empowering teams to take ownership, openly share ideas, and push the boundaries of what’s possible. Every project is built with these core values, turning bold visions into experiences that resonate with fans around the world. Do you want to craft games that challenge expectations and inspire players? Come build something extraordinary with us.

For information on Skydance’s privacy practices, see the Skydance U.S. Personnel Privacy Notice located at https://skydance.com/privacy-personnel/

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Skydance Games is looking for a Lead Character Artist who will lead and mentor a team of internal and external artists to create high quality character and creature models for our next project. As an experienced artist, the Lead Character Artist will use their expert-level understanding of the principals and mechanics of character art and a strong technical understanding of art pipelines to guide and grow their team’s capabilities. Within this role, the Lead will work closely with the Art, Design and Animation Directors to align the character art team's workflows and priorities to the needs and vision of the project.

If you thrive in a fast-paced, challenging, yet solutions-oriented setting, we’d love you to join us and help bring bold new ideas to life.

Responsibilities

  • Modeling, sculpting, texturing, and assembling highly creative character models that must adhere to strict technical guidelines.
  • Working closely with the project art director and animation director to drive the long-term development goals and daily operations of the character art team.
  • Provide constructive feedback during the design phase of character concepting to achieve the best possible results with aesthetic, performance, and rigging considerations.
  • Take top level ownership of all character art pipelines and workflows within the project including those specifically associated with hero props and weapons.
  • Organize, manage, and mentor Internal team members and manage relationships with 3rd party external contractors.
  • Ensure that all documentation for character art related workflows is organized, current, and understood by the team.

Requirements

  • 5+ years professional game development experience.
  • At least 1 shipped title credited with a lead character art position.
  • Experience using a dynamic PBR (Physically Based Rendering) workflow.
  • A strong knowledge of artist tools and workflows for character asset creation.
  • Excellent communication skills and genuine desire to impower those on your team to do their best work.

Pluses

  • Some experience with project management and team capacity tracking software would also be a significant plus.
  • Open mind regarding the thoughtful integration of emerging technology into the creative process.

The annual salary range for this position in Los Angeles is $120,000 – $140,000. The salary offered may vary based on the candidate’s location, qualifications, experience and relevant expertise, among other factors. The range indicated is for base salary only and does not reflect the total compensation package, including bonus, benefits, etc.

We realize that skills and expertise can come from many different experiences and paths, and we encourage you to apply even if you don’t meet all of the requirements as written in the job description.

#Games #LI-hybrid

Paramount, a Skydance Corporation is a diversified media company creating high quality, event-level entertainment for global audiences. The Company brings to life stories of immersive worlds across its feature film, television, interactive/games, and animation divisions.

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