Pipeline Engineer

1 Hour ago • All levels

About the job

Summary

Radical Forge seeks a Pipeline Engineer to design and implement solutions for production and runtime requirements. Responsibilities include integrating new technologies, collaborating with developers, building and maintaining graphics/animation pipeline components, providing support and training, documenting workflows, and advocating best practices. The ideal candidate possesses robust C++ programming skills, experience with other languages (Python, C#, etc.), excellent communication skills, and experience developing processing tools for geometry, animation, and textures. A solid math background, troubleshooting skills, and familiarity with service-based architectures, Qt, DCC plugins (Houdini, Maya), and various file formats (FBX, USD, Alembic) are essential. MMO or GaaS experience and Perforce expertise are a plus. The role is a 12-month contract, potentially extendable, fully remote, and requires UK residency and right to work.
Must have:
  • C++ programming skills
  • Experience with processing tools
  • Excellent communication
  • Solid math background
  • Experience with various formats (FBX, USD, Alembic)
  • UK residency and right to work
Good to have:
  • Python, C#, AngelScript experience
  • Experience with service-based architectures
  • Qt and DCC plugin development experience
  • MMO or GaaS experience
  • Perforce experience
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Our Mission

Radical Forge is a Middlesbrough, UK-based developer that has provided co-development services on a range of AAA and indie titles. In 2021, the company created its first original IP, 'Brightpaw', which Rogue Games published on PC, Nintendo Switch, Xbox One/Series S/X, Google, and iOS. The studio is currently working on the much-anticipated silly, physics-based, sandbox farming game, 'Southfield'.

Since its beginnings in 2017, the company has grown to over 60 incredibly talented, collaborative, and creative individuals. We are the sum of our skills, passion, and, most of all, our people. We firmly believe that treating individuals with genuine respect, understanding, and kindness creates a welcoming culture that allows creativity to thrive and for individuals to join together to create games they are genuinely proud of.

Your Mission

  • Design and implement solutions that provide both production and runtime requirements.
  • Integrate new technologies into the pipeline.
  • Collaborate with developers in surrounding disciplines to build and maintain long lived, architecturally sound graphics and animation pipeline components.
  • Provide support and training to co-developers and users.
  • Document workflows and advocate best practices.

Ideal Applicant

  • Robust programming skills in C++
  • Experience working with other languages (Python, C#, AngelScript, etc.)
  • Excellent communication and collaboration skills
  • Experience developing processing tools (ex: geometry, animation, textures)
  • Solid math background
  • Strong troubleshooting skills
  • Self-sufficient, with strong time management skills
  • Interest/experience in service-based architectures
  • Solid understanding of contemporary graphics capabilities and processes
  • Familiarity with Qt
  • Experience developing plugins for various DCCs (Houdini, Maya, etc.)
  • Experience with various formats: FBX, USD, Alembic, Proprietary
  • Experience working on MMO or GaaS
  • Perforce experience

  • We will require all applicants to live in the UK, and have a pre-existing right to work in the UK.
  • The role will initially be a 12 month contract with the potential to extend after this.

  • Interested in the job but don't feel you match the criteria? If you feel passionate about this role or joining the Radical Forge team we would still like to hear from you! We value our company culture, and we’re always looking for creative individuals from a variety of backgrounds to join our team!
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About The Company

A northern game studio founded in 2017 by Technical Artist Bruce Slater and Unity Engineer Freddie Babord.

Radical Forge was set up to be a safe haven for game developers to grow creatively, be treated with respect, and have transparency in leadership. Our studio values are why we’ve been able to grow the studio to over 70 employees who work in our Middlesbrough office and remotely.

We work to a AAA standard and have worked for hire on some of the most well-known games in the world such as Sea of Thieves, Minecraft Dungeons, Zombie Army 4, and Rust: Console Edition.

We’re not only a co-development studio, we also create our own original IPs. In 2020, we released the cat detective puzzle game Bright Paw, which was published by Rogue Games.

We’re now working on our largest project to date, our own unannounced IP which has been funded by the Private Division Development Fund.

England, United Kingdom (Remote)

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