Senior Character Artist (Armor Specialist)

2 Months ago • 5 Years +
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About the job

SummaryBy Outscal

Senior Character Artist specializing in armor with 5+ years of AAA game experience. Must have strong knowledge of modeling, texturing, and anatomy.

Our Mission

Radical Forge is a Middlesbrough, UK-based developer that has provided co-development services on a range of AAA and indie titles. In 2021, the company created its first original IP, 'Brightpaw', which Rogue Games published on PC, Nintendo Switch, Xbox One/Series S/X, Google, and iOS. The studio is currently working on the much-anticipated silly, physics-based, sandbox farming game, 'Southfield'.

Since its beginnings in 2017, the company has grown to over 60 incredibly talented, collaborative, and creative individuals. We are the sum of our skills, passion, and, most of all, our people. We firmly believe that treating individuals with genuine respect, understanding, and kindness creates a welcoming culture that allows creativity to thrive and for individuals to join together to create games they are genuinely proud of.

Your Mission

• Collaboratively engage with the Art Director and Leads at every stage of the development process, ensuring a meticulous approach to delivering intricately detailed and visually captivating 3d armor and clothing assets
• Creating optimized 3d assets/textures with a strong grasp of form, scale, proportion, and function while working within defined technical constraints of our established armor system
• Communicate and work with Concept Art, Animation, and Technical Art teams to deliver superb quality assets in a timely manner
• Adapt to the established art style while also pushing the boundaries of hyper realistic visuals
• Contribute to the refinement and advancement of our organic and hard surface modeling process by implementing personal techniques and sharing knowledge of the latest and most effective tool sets
• Contribute to the creative process through original ideas and inspiration
• Engage actively in daily critiques, both of your own work and that of fellow artists
• Work with the entire development team in an energetic and creative environment

Ideal Applicant

• 5+ years of professional industry experience as a Character Artist
• At least one AAA published game credited as a Character Artist
• In depth knowledge of character modeling as related to game development
• Texturing skills using Substance Painter
• Strong knowledge of anatomy
• Understanding of proper topology, rigging, skinning, and animation principles
• Knowledge of industry standard software/tools (3dsmax, Zbrush, Photoshop, Marvelous Designer, Maya, Substance Painter)
• Thorough understanding of pipelines and art integration
• Effective communication and team player skills

Desirable Skills:
• Exceptional understanding of character, clothing, and hard surface armor design
• Marvelous Designer experience
• Clothing design and construction knowledge
• Industrial design background is a plus


This role can be fully remote.


Interested in the job but don't feel you match the criteria? If you feel passionate about this role or joining the Radical Forge team we would still like to hear from you! We value our company culture, and we’re always looking for creative individuals from a variety of backgrounds to join our team!


 

About The Company

A northern game studio founded in 2017 by Technical Artist Bruce Slater and Unity Engineer Freddie Babord.

Radical Forge was set up to be a safe haven for game developers to grow creatively, be treated with respect, and have transparency in leadership. Our studio values are why we’ve been able to grow the studio to over 70 employees who work in our Middlesbrough office and remotely.

We work to a AAA standard and have worked for hire on some of the most well-known games in the world such as Sea of Thieves, Minecraft Dungeons, Zombie Army 4, and Rust: Console Edition.

We’re not only a co-development studio, we also create our own original IPs. In 2020, we released the cat detective puzzle game Bright Paw, which was published by Rogue Games.

We’re now working on our largest project to date, our own unannounced IP which has been funded by the Private Division Development Fund.

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