Senior Graphics Programmer

1 Month ago • 4-8 Years • Graphics Engineer

Job Summary

Job Description

Build A Rocket Boy seeks a Senior Graphics Programmer to develop cutting-edge visuals for their new game, EVERYWHERE. Responsibilities include implementing, maintaining, and optimizing engine and rendering features, working collaboratively with artists and designers. The role requires proficiency in C++, shader languages (HLSL, GLSL, CG), modern graphics APIs (DirectX, Vulkan), and a strong understanding of GPU architecture. The ideal candidate will have experience shipping multi-platform games and possess excellent communication and problem-solving skills. The position offers a fully remote work arrangement and a comprehensive benefits package.
Must have:
  • Extensive C++ and graphics programming experience
  • Proficient in shader languages (HLSL, GLSL, CG)
  • Solid understanding of modern GPU architecture
  • Experience with modern graphics APIs (DirectX, Vulkan)
  • Implement, debug, and optimize graphics systems
Good to have:
  • Shipped a multi-platform game
  • Experience with DX12
  • Experience with Unreal Engine
Perks:
  • Unlimited coaching & therapy
  • Stock Options
  • Pension scheme
  • Socials
  • 25 Annual Leave + 8 bank holidays (UK)
  • Private Medical Insurance (UK)
  • Healthcare Cash Plan (UK)
  • Cycle2Work Scheme (UK)
  • Electric Car Charging (UK)

Job Details

We are looking for an experienced Senior Graphics Programmer to help develop state of the art visuals for a new ground breaking game. You will work closely with multiple departments to implement, maintain, and optimize engine and rendering features.

You are a self-starter, can deliver work on time, and work well in a team of programmers, artists, and designers.

Department
Engineering
Employment Type
Permanent - Full Time
Location
Remote
Workplace type
Fully remote
Reporting To
Florian Luna

Key Responsibilities

  • Deliver high quality and high-performance rendering systems using appropriate levels of abstraction, data structures and algorithms.
  • Investigate and improve performance and memory usage across all platforms.
  • Test, document, and maintain the code systems you implement.
  • Prioritize, plan and manage the time of assigned tasks with oversight.
  • Communicate clearly with other team members with minimal external help.
  • Be vigilant for and report new problems, delays and risks to the appropriate Lead/Director.

Requirements

  • Extensive C++ and graphics programming experience
  • Proficient in shader languages (HLSL, GLSL, CG, etc.)
  • Solid understanding of modern GPU architecture and pipelines
  • Experience with modern graphics APIs (DirectX, Vulkan, console APIs, etc.)
  • Experience implementing, debugging, and optimizing graphics systems and shaders
 

Bonus

  • Shipped at least one multi-platform game on PC and current gen consoles as a graphics engineer
  • Experience with DX12 
  • Experience working with the Unreal Engine 

Benefits

Our Global Benefits & Perks
  • Unlimited coaching & therapy — with Oliva, to support your mental health
  • Stock Options — everyone owns a piece of our success
  • Pension scheme — up to 5% employer matched contribution to finance those golden years
  • Socials office & remote events, play sessions and company-wide parties
  • And even more benefits based on your location!

If you’re based in the UK
  • 25 Annual Leave + 8 bank holidays - we’re flexible with most bank holidays so you can use the time to celebrate what’s important to you
  • Private Medical Insurance - full cover with AXA
  • Healthcare Cash Plan - Level 3 cover with Medicash
  • Cycle2Work Scheme - lease a bike through us and save on tax too!
  • Electric Car Charging - electric car charging at our Port office in Edinburgh, Scotland.

About Build A Rocket Boy

Build A Rocket Boy is an independent game developer, headquartered in Edinburgh Scotland, with operations in Budapest Hungary, the Netherlands, France, and California USA. Led by game developer Leslie Benzies, Build A Rocket Boy’s team includes hundreds of the industry’s brightest development talents with the shared vision to create new and innovative entertainment experiences. Build A Rocket Boy’s first project is EVERYWHERE – a new multi-world game experience that blurs the line between reality and the digital world.

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About The Company

Build A Rocket Boy is an independent game developer, headquartered in Edinburgh Scotland, with operations in Budapest Hungary, the Netherlands, France, and California USA. Led by game developer Leslie Benzies, Build A Rocket Boy’s team includes hundreds of the industry’s brightest development talents with the shared vision to create new and innovative entertainment experiences. Build A Rocket Boy’s first project is EVERYWHERE – a new multi-world game experience that blurs the line between reality and the digital world.

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