Senior Graphics Programmer

1 Month ago • 2 Years +

About the job

Job Description

Senior Graphics Programmer needed for MY.GAMES, a leading European developer and publisher. You'll solve graphics, performance, and Unity-specific issues, develop graphical solutions, and optimize project performance. 2+ years of Unity3D experience, C# knowledge, and mobile optimization expertise are required.
Must have:
  • Unity3D Experience
  • C# Knowledge
  • Mobile Optimization
  • 3D Mathematics
Good to have:
  • Task Automation
  • Artist Workflows
  • XCode Instruments
  • Performance Analysis
Perks:
  • Remote Work
  • Game Dev Community
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MY.GAMES is a leading European developer and publisher, driven by a singular goal: making great games that capture the hearts of players worldwide. Our community unites 1+ billion registered players.

We’ve developed or produced games, including War Robots, Hustle Castle, Rush Royale, Left to Survive, Tacticool, Grand Hotel Mania, HAWKED – and many more.

Our internationally distributed team consists of top-tier gamedev professionals. We work remotely, and our hubs are located in the Netherlands, Cyprus, Armenia, UAE, Serbia, and Georgia.

Come join a universe of professional opportunities: develop and support large scale projects from PC/console/mobile, and create products across various genres – from casuals to shooters.

What you’ll do:
  • Solve tasks with the team in the following areas: graphics, performance, Unity-specific issues
  • Research and work with the development team to achieve results
  • Develop and maintain graphical solutions for projects (Unity Legacy, URP, SRP)
  • Profile and optimize project performance
  • Automate the collection of performance metrics
What you need to succeed:
  • 2 years of experience in Unity3D, C#
  • Experience solving similar tasks in live projects
  • Experience working with graphics and optimizing for mobile devices
  • Knowledge of 3D mathematics (linear algebra)
Nice to have:
  • Experience in task automation (C#, Bash, Python, etc)
  • Understanding of artist workflows and their tools
  • Experience with XCode Instruments and performance analysis tools from chip manufacturers
  • Experience writing your own RenderPipeline in Unity
What we offer:
  • Work remotely from all around the world
  • Collaborative working atmosphere in an internal game dev community that unites more than a dozen of internal game studios, crafting innovative experiences across mobile, PC, and console platforms
  • A strong team of specialists across different areas — access unique expertise and professional knowledge
  • Possibility to experiment and work on interesting tasks with ambitious goals — we have all resources to implement new ideas
  • Create great games and win the hearts of players
  • Push the boundaries of the game industry and lead the way forward
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