Senior Level Design - Unannounced project

17 Minutes ago • 4-5 Years
Level Design

Job Description

Behaviour Interactive is a leading video game developer based in Montreal, creating experiences across PC, console, and mobile. As a Senior Level Designer, you will be crucial in developing high-quality missions for an unannounced AAA franchise. You will design, prototype, and implement engaging missions, shaping their flow, pacing, and difficulty. This role involves combining combat, exploration, and storytelling, and collaborating with systems designers, artists, engineers, and QA to ensure alignment with the game's narrative and core gameplay.
Must Have:
  • Design, prototype, and own missions from pre-production to final implementation as part of a team.
  • Ensure missions deliver engaging objectives, combat encounters, and scenarios aligned with the game’s narrative and core gameplay pillars.
  • Shape mission flow, pacing, and difficulty curves to ensure engaging and rewarding experiences.
  • Combine combat, exploration, and storytelling into cohesive, interactive experiences.
  • Partner with systems designers to ensure missions complement progression, rewards, and core mechanics.
  • Clearly communicate your design intent to the creative director, artists, engineers, and QA.
  • 4–5 years of proven experience designing missions, quests, or levels on shipped AAA or mid-size titles.
  • Strong understanding of mission design principles, including flow, pacing, player motivation, and engagement loops.
  • Proficiency with Unreal Engine 5 or similar engine.
  • Experience with visual scripting, such as Blueprint, for mission logic and ingredient prototyping.
  • Ability to balance narrative-driven storytelling with gameplay-driven challenges.
  • Excellent communication skills and collaborative mindset, in English and/or French.

Add these skills to join the top 1% applicants for this job

communication
unreal
game-texts
storytelling
quality-control
prototyping
level-design

Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We’re a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment!

At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.

As a Senior Level Designer, you will report to an Associate Design Director and play a pivotal role in bringing the next chapter of a renowned AAA franchise to life. You’ll collaborate with a team of seasoned professionals to craft high-quality missions that meet the project’s ambitious standards. This is a unique opportunity to contribute to a prestigious IP with strong industry recognition.

In this role you will:

  • Design, prototype, and own missions from pre-production to final implementation as part of a team, ensuring they deliver engaging objectives, combat encounters, and scenarios aligned with the game’s narrative and core gameplay pillars.
  • Shape mission flow, pacing, and difficulty curves to ensure engaging and rewarding experiences.
  • Combine combat, exploration, and storytelling into cohesive, interactive experiences.
  • Partner with systems designers to ensure missions complement progression, rewards, and core mechanics.
  • Clearly communicate your design intent to the creative director, artists, engineers, and QA across the full production pipeline.

What we are looking for:

  • 4–5 years of proven experience designing missions, quests, or levels on shipped AAA or mid-size titles.
  • Strong understanding of mission design principles, including flow, pacing, player motivation, and engagement loops.
  • Proficiency with Unreal Engine 5 or similar engine.
  • Experience with visual scripting, such as Blueprint, for mission logic and ingredient prototyping.
  • Ability to balance narrative-driven storytelling with gameplay-driven challenges.
  • Excellent communication skills and collaborative mindset, in English and/or French.

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