Technical Animator

43 Minutes ago • All levels

Job Summary

Job Description

The Technical Animator will join the team to develop an open-world MMORPG on UE5. Responsibilities include creating and developing animation blueprints, setting up and testing animations in the game engine, maintaining and polishing the animation system, collaborating with various teams to build game features, and debugging animation-related issues. The role also involves planning project goals and reporting to the technical animation director. The role is not a character rigging role.
Must have:
  • Experience with animation blueprints and UE animation types
  • Good at following directions and open to feedback
  • Detail-oriented and organized
  • Work during European work hours (UTC, UTC+2)
Good to have:
  • Background or experience as an animator
  • Experience working on networked multiplayer games
  • Experience with motion-matching systems
  • Interest in video games
Perks:
  • Remote work from any location globally, with flexible hours
  • 8-hour workday tailored to your personal routine
  • Salary based on experience, with regular reviews to stay competitive
  • Benefits include paid sick leave, vacations, and holidays
  • Work in a transparent, friendly team with no micromanagement
  • Your creativity is valued, and your ideas will be implemented in our collaborative environment

Job Details

We’re looking for a talented Technical Animator to join our team and help develop an open-world MMORPG on UE5. 

Responsibilities:
  • Create and develop animation blueprints, with emphasis on gameplay, performance, and quality.
  • Set up animation in the game engine and test them in game.
  • Be responsible for the maintenance, development and polish of the animation system in your feature areas. 
  • Work in small strike teams with animators, designers and software engineers to build game features according to the design and vision.
  • Help debug animation-related issues.
  • Work with project managers to plan out short- and long-term project goals.
  • Report to the technical animation director, attend reviews, and be a part of a growing animation team.
  • (This is not a character rigging role.)
Requirements:
  • Experience with animation blueprints and other animation-related UE types.
  • Good at following directions and open to feedback.
  • Be detail-oriented and organized.
  • Work during the European work hours (UTC, UTC+2).
Nice to have
  • Background or experience as an animator.
  • Experience working on networked multiplayer games.
  • Experience with motion-matching systems.
  • Interest in video games.
Working conditions:
  • Remote work from any location globally, with flexible hours.
  • 8-hour workday tailored to your personal routine.
  • Salary based on experience, with regular reviews to stay competitive.
  • Benefits include paid sick leave, vacations, and holidays.
  • Work in a transparent, friendly team with no micromanagement.
  • Your creativity is valued, and your ideas will be implemented in our collaborative environment.

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