Technical Artist

9 Months ago • 3-3 Years • Technical Art

Job Summary

Job Description

Technical Artist with 3+ years experience in game development, Unreal Engine and Blueprints, creating technical pipelines for an unannounced game title.
Must have:
  • Unreal Engine
  • Technical Artist
  • Game Development
  • Blueprints
Good to have:
  • Maya
  • Python Scripting
  • C++ Programming
  • Houdini
Perks:
  • Remote Work
  • Hybrid Work

Job Details

Stardock is currently seeking an experienced Technical Artist to work closely with our internal Art team on an unannounced game title. The ideal candidate will be skillful in creating technical pipelines utilizing Unreal Engine and will also have an artistic eye. This is a salaried, full-time position reporting to our Plymouth, Michigan studio. This position is open to remote and hybrid applicants.

 

Primary Responsibilities Include:

  • Evaluate artists’ needs, identify issues, and create Blueprints, tools, and scripts to support the art creation process.
  • Support art team with tool setup and deployment, troubleshooting, and ensuring tools and pipelines are operational.
  • Help design, manage, and implement technical aspects of art within the creative and technical specifications of the game.
  • Exhibit a high degree of technical knowledge about current industry content workflows, tools, and pipelines.
  • Champion best practices and actively maintain comprehensive documentation.

 

Education and/or Experience Desired:

  • 3+ Years professional experience in game development as a Technical Artist.
  • 3+ Years professional experience working with Unreal Engine and Blueprints.
  • Degree or certification in related field.
  • Effective communication, teamwork and collaboration skills with different audiences: artists, engineers, managers, designers, etc.
  • Experience with standard industry tools such as Maya is preferred.
  • Experience scripting/programming in Python, C++, C# is preferred.
  • Experience with Houdini and Niagara is a bonus but is not required.

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About The Company

HISTORY

Initially a developer for the OS/2 platform, Stardock was founded in 1991 and incorporated in 1993 as “Stardock Systems.” We grew to become a leader in development for Windows® customization software that lets you modify or extend your graphical user interface like Fences® , Start10™, Deskscapes™, among others. A long time lover of games, CEO Brad Wardell also devotes the company’s time to producing PC games in the 4X and RTS genre. Our most noted titles include Galactic Civilizations® (I, II, III), Sins of a Solar Empire® : Rebellion, Ashes of the Singularity™: Escalation, Sorcerer King™, and more.

Headquartered in Plymouth, Michigan, Stardock employees people worldwide and continues to specialize in consumer software development and publishing.

FOR MORE INFORMATION

Visit www.stardock.com and follow @Stardock

Plymouth, Michigan, United States (On-Site)

Plymouth, Michigan, United States (On-Site)

Plymouth, Michigan, United States (On-Site)

Plymouth, Michigan, United States (On-Site)

Plymouth, Michigan, United States (On-Site)

Plymouth, Michigan, United States (On-Site)

Plymouth, Michigan, United States (On-Site)

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