Environment Artist (Project Hire)

1 Month ago • All levels • $85,000 PA - $105,000 PA

Job Summary

Job Description

As an Environment Artist, World Builder (Project Hire), you will bring realistic natural worlds to life through environmental storytelling and shape language, focusing on artistic and game compositions. You will collaborate closely with the team to define, create, and execute all aspects of modeling and world-building for in-game and cinematic AAA content. Responsibilities include building cinematic and in-game environments to the highest quality and efficiency using 3D modeling packages and Unreal Engine. You will also work with Material Artists and Level Designers to craft compelling spaces, and collaborate with art, game design, and tech art to improve environment pipelines.
Must have:
  • Understanding of environment modeling and world building.
  • Modeling skills in Maya, 3ds Max, Blender, and ZBrush.
Good to have:
  • Unreal Engine, Houdini, and Substance Painter experience.
  • Experience or interest in assembling scan libraries.
  • Experience with crafting or modifying foliage.
Perks:
  • Medical, dental, and vision benefits.
  • 401(k) match.
  • Unlimited PTO.
  • Supplemental life and disability.

Job Details

That's No Moon is an independent studio of storytellers and game-makers who believe in the power of narrative-driven experiences. With a diverse team of talented developers, from some of the top game studios in the world (Naughty Dog, Infinity Ward, Bungie), our shared vision is to create the future of AAA experiences with a culture of creativity, collaboration, and responsible production practices. Our passionate team of developers help shape our studio, our projects, and our future.

We are seeking an Environment Artist, World Builder (Project Hire) with a drive for bringing realistic natural worlds to life through environmental storytelling and shape language, and an eye for artistic and game compositions. Through tight-knit collaboration with our team, you will contribute to the definition, creation and final execution of all aspects of modeling and world building for in-game and cinematic AAA content. With your help we will push the industry to new heights of realism, gameplay and storytelling!  

 

Responsibilities:  

  • Build polished cinematic and in-game environments and assure the highest quality and efficiency using industry standard 3D modeling packages and Unreal 
  • Work closely with Material Artists and Level Designers, crafting compelling spaces from rough layout through set dressing 
  • Collaborate with all facets of art, game design and tech art to develop and improve the environment pipelines from prop creation and scan acquisition to final in-game polish and optimization  

 

Requirements & Skills:  

  • Understanding of environment modeling and world building techniques 
  • Modeling skills in any of the following packages: Maya, 3ds Max, Blender, and ZBrush 
  • (Bonus) Unreal Engine, Houdini, and Substance Painter experience 
  • (Bonus) Experience or interest in assembling or using scan libraries  
  • (Bonus) Experience with crafting or modifying foliage  

 

Qualities:  

  • Self-motivated and able to work well in a multi-discipline team environment  
  • Phenomenal teammate invested in the success and development of outstanding environments.  
  • Able to communicate effectively, give feedback and direction as well as adapt to creative and art direction.  

 

TNM considers a number of factors when determining each role's base pay range, including industry benchmarks, location, experience, and other job specific skills. In addition to base pay, this role may be eligible for other incentive compensation including equity and profit share. The estimated base pay range for this role is U.S. only and not applicable for locations outside of the U.S.
TNM offers competitive and comprehensive benefits that include medical, dental, vision, 401(k) match, unlimited PTO, supplemental life and disability, and more. Eligibility to participate in these benefits may vary for part-time or temporary employees.  

The estimated base pay range for this role is: $85,000 - $105,000

TNM offers competitive and comprehensive benefits that include medical, dental, vision, 401(k) match, flexible PTO, supplemental life and disability, and more. Eligibility to participate in these benefits may vary based on country of residence and/or part-time or temporary employment status.

That's No Moon is an equal opportunity employer and all qualified applicants will receive consideration for employment without regard to race, ancestry, color, citizenship, religion, sex, sexual orientation, gender identity or expression, marital status, pregnancy, age, national origin, disability status, legally protected physical or mental disability, genetic information, protected veteran status, or any other characteristic protected by law. 

To those interested in submitting for roles at That's No Moon, we have a few reminders to ensure a safe application process.

1. If one of our recruiters reaches out to you, it will be with a "@thatsnomoon.com" email address. We do not email via personal email addresses either.
2. We do not conduct interviews via Discord or WhatsApp.
3. We will not ask you to provide sensitive personal information.
4. We will never request that you buy equipment specifically for your interview/test.

We are saddened that people are being taken advantage of and ask that, if you ever have any doubts about whether you are speaking to an official member of the That's No Moon team, to reach out to our official social handles directly.

#LI-remote

Similar Jobs

Keywords Studios - Keywords Talent Community

Keywords Studios

Romania (Remote)
2 Months ago
Lockwood - 3D Generalist

Lockwood

Nottingham, England, United Kingdom (On-Site)
1 Month ago
Ubisoft - Senior Rigger

Ubisoft

Montreal, Quebec, Canada (Hybrid)
1 Month ago
WongDoody - DIGITAL CREATIVE - AI WORKFLOW SPECIALIST (ALL GENDERS)

WongDoody

Stuttgart, Baden-Württemberg, Germany (Hybrid)
6 Months ago
Techland - UE5 Level Artist

Techland

Wrocław, Lower Silesian Voivodeship, Poland (On-Site)
6 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Epic Games - Lead UI Artist

Epic Games

(On-Site)
2 Months ago
Techland - Animator

Techland

Poland (On-Site)
9 Months ago
Virtuos - Lead Artist

Virtuos

Japan (On-Site)
2 Months ago
Ubisoft - Retainer - Technical Animator (1 Year Contract)

Ubisoft

Mumbai, Maharashtra, India (On-Site)
6 Months ago
Kojima - Character Artist

Kojima

Minato City, Tokyo, Japan (On-Site)
1 Month ago
Gunzilla - Senior Biome Artist

Gunzilla

Frankfurt Am Main, Hessen, Germany (On-Site)
1 Month ago
Lakshya Digital - Senior 3D Character Artist (Realistic and Painted Texture specialist)

Lakshya Digital

Haryana, India (On-Site)
1 Month ago
SmileGate - Effects Artist ([Sandbox] Team)

SmileGate

Seongnam-si, Gyeonggi-do, South Korea (On-Site)
4 Months ago
Ubisoft - Rigger [Rainbow Six]

Ubisoft

Chengdu, Sichuan, China (On-Site)
6 Months ago
Ubisoft - Graphic Technical Director (Art)

Ubisoft

Montreal, Quebec, Canada (On-Site)
2 Months ago

Get notifed when new similar jobs are uploaded

Jobs in Worldwide

Looks like we're out of matches

Set up an alert and we'll send you similar jobs the moment they appear!

Similar Category Jobs

Looks like we're out of matches

Set up an alert and we'll send you similar jobs the moment they appear!

About The Company

Los Angeles, California, United States (Remote)

Los Angeles, California, United States (Remote)

Los Angeles, California, United States (On-Site)

Los Angeles, California, United States (Remote)

View All Jobs

Get notified when new jobs are added by That's No Moon Entertainment

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug