This job involves creating 3D character models. The responsibilities include producing 3D character models using software such as Maya, 3ds Max, or Blender. Candidates should have experience sculpting with tools like ZBrush or Mudbox. They should also have experience completing at least one game title as a Character Artist. Additional responsibilities include presenting a resume with a photo, a work history detailing tools used and years of experience, all game titles worked on, a favorite game or video, and the latest technology trends. A portfolio showcasing skills in a digital format accessible on Windows is required. The job requires an ability to create high-quality character models that meet the needs of game development or other projects. Candidates are expected to collaborate with the design and art teams.