This job involves creating 3D character models. The responsibilities include producing 3D character models using software such as Maya, 3ds Max, or Blender. Candidates should have experience sculpting with tools like ZBrush or Mudbox. They should also have experience completing at least one game title as a Character Artist. Additional responsibilities include presenting a resume with a photo, a work history detailing tools used and years of experience, all game titles worked on, a favorite game or video, and the latest technology trends. A portfolio showcasing skills in a digital format accessible on Windows is required. The job requires an ability to create high-quality character models that meet the needs of game development or other projects. Candidates are expected to collaborate with the design and art teams.
Good To Have:
Experience in physically-based rendering environments.
Extensive knowledge of artistic anatomy in character modeling.
Experience and knowledge of rigging.
Experience in modifying and adjusting scan data.
Practical experience using Substance Painter.
Practical experience using Marvelous Designer.
Must Have:
Experience in character model creation using Maya, 3ds Max, Blender.
Practical experience in sculpting with ZBrush, Mudbox.
Experience completing at least one game title as a Character Artist.
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