3D Character Artist

7 Hours ago • 1 Years + • Character Art

Job Summary

Job Description

We are seeking a 3D Character Artist with at least 1 year of experience in game development. Responsibilities include the full-cycle creation of 3D character models (low/mid/high-poly), sculpting, texturing, retopology, and exporting assets into the game engine with material setup. Proficiency in Maya/Blender, ZBrush, Substance Painter, Substance Designer, Marmoset Toolbag, and Photoshop is required, along with a strong understanding of anatomy. A portfolio is mandatory. Nice-to-haves include a basic understanding of composition, color theory, flow, and direction, as well as basic drawing skills. This role offers participation in AAA gaming projects, flexibility in workload, stable payment, and a warm studio atmosphere. The position is remote, with an office option in Bali and a new location opening in Kuala Lumpur, Malaysia.
Must have:
  • Full-cycle creation of 3D character models
  • Sculpting, texturing, retopology
  • Exporting assets into game engine
  • 1+ years of experience in game development
  • Proficiency in Maya/Blender, ZBrush, Substance Painter
  • Proficiency in Substance Designer, Marmoset Toolbag, Photoshop
  • Strong understanding of anatomy
  • Portfolio required
Good to have:
  • Basic understanding of composition
  • Basic understanding of color theory
  • Basic understanding of flow and direction
  • Basic drawing skills
Perks:
  • Participating in world's largest AAA gaming projects
  • Flexibility to adjust workload
  • Stable and timely payment
  • Warm atmosphere and fellowship
  • Remote work format

Job Details

Responsibilities:
  • Full-cycle creation of 3D character models (low/mid/high-poly).

  • Sculpting, texturing, retopology.

  • Exporting assets into the game engine and setting up materials.

Requirements:
  • 1+ years of experience in game development.

  • Proficiency in Maya/Blender, ZBrush, Substance Painter, Substance Designer, Marmoset Toolbag, Photoshop.

  • Strong understanding of anatomy.

  • Portfolio required.

Nice to have:
  • Basic understanding of composition, color theory, flow, and direction.

  • Basic drawing skills.

Why us?
  • Participating in the world's largest AAA gaming projects.

  • Flexibility to adjust workload based on interests and availability

  • Stable and timely payment

  • An extraordinary outsourcing studio with a warm atmosphere and a sense of fellowship

  • Remote work format (we also have a great office in Bali, and this spring we're opening an even cooler location in Kuala Lumpur, Malaysia)

If you feel that this opportunity aligns with your skills and ambitions, please don't hesitate to reach out to us to discuss your potential role as a 3D Character Artist on our team! We will also be glad to receive recommendations from you!


We try to respond to all applications within 5 business days. If it’s a perfect match, you might hear from us even sooner! And if you don’t hear back right away — no worries, you’re in our candidate pool, and we’ll reach out as soon as the right opportunity comes up :)

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About The Company

External Art Production for Video Games, Cartoons & CommercialsWhat makes us strongWe are confident that by hyper-focusing on specific skills, we can make one of the best offers on the market.Better work and higher quality! We don't spread out in different directions. In fact, we are confident that by hyper-focusing on specific skills, we can make one of the best offers on the market for stylized projects.

Kuala Lumpur, Federal Territory Of Kuala Lumpur, Malaysia (Remote)

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