4 Months ago • 3 Years + • $89,300 PA - $123,000 PA
Character Art
Job Description
The Character Artist is crucial in top-tier video game creation, responsible for creating characters within the game universe. This role requires dynamic and efficient modelers skilled in sculpting and texturing, capable of producing outstanding content. The artist will create character models based on various references and will report to the project Development Manager or Development Director. Responsibilities include character modeling, texturing, and creating accessories, outfits, hair, and headgear. They will be part of a global team focused on pushing visual boundaries.
Good To Have:
Experience with authoring photo-realistic textures (Substance Painter/Designer)
Concept to model experience
Must Have:
3+ years of industry character creation production
Experience in high-fidelity 3D modeling/sculpting techniques
Experience in Maya, Z-Brush and Photoshop
Knowledge of PBR texture/material workflows
Experienced in working with content-driven game engines
Add these skills to join the top 1% applicants for this job
rigging
anatomy
concept-art
3d-modeling
unreal
unity
lighting-shading
texturing
substance-painter
photoshop
maya
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
The EA SPORTS ART team is a global community of content creators covering Characters, Environments, Lighting, Project Management, Technical Art, and Visual Effects. Fueled by imagination and a unified passion to grow the love of sports for players worldwide, we push visual boundaries and create leading edge content. Serving our broad portfolio of sports titles, we create amazing games for hundreds of millions of sports fans worldwide through inspiring visuals and immersive experiences. We are a diverse group that encourages team members to bring their unique perspectives and expertise to the table.
Your Responsibilities
The character artist is an important role in top-tier video game creation. In the context of our games, they create the cast of characters that populate the game universe. Our character artists are dynamic and efficient modelers with sculpting and texturing skills - able to create outstanding content with an imagination that is constantly in motion. We create amazing character models based on scan data, photo references or traditional 3d means.
Committed to supporting our games with the creation of amazing Content, the EA Sports Art Characters team enriches players' experience with a cast of characters and variety of character accessories and full body outfits, hair and headgear. You will report to the project Development Manager or Development Director.
Your Qualifications
* Experienced with 3+ year of industry character creation production
* Experience in high-fidelity 3D modeling / sculpting techniques, along with high-poly to low-poly surface/detail baking.
* Experience in Maya, Z-Brush and Photoshop.
* Experience in physical materials and how to replicate them in CG.
* Knowledgeable of PBR texture / material workflows.
* Experience with your ability to author photo-realistic textures (Substance Painter / Designer experience is a plus).
* Experienced in working with content-driven game engines (e.g. Unreal, Frostbite, Unity).
* Visualize in three-dimensions and work from limited reference material / concept art
* Experienced in creating game resolution topology with considerations for deformation and rigging.
* Knowledgeable in the creation of cloth and clothing and how you should match the character style.
* Expert in high-fidelity 3D modeling / sculpting techniques, along with high-poly to low-poly surface/detail baking.
* Efficient in use of UV layout, and ability to edit for highest visual payoff.
Portfolio Requirements:
* Photo-real character modeling and texturing - hair, clothing, anatomy, and likeness. showing UV layout and all maps.
* Concept to model experience is a plus.