Senior 3D Character Artist

4 Weeks ago • All levels • Character Art

Job Summary

Job Description

Responsible for creating high-quality 3D art assets for characters, cosmetics, items, and weapons, including modeling, texturing, skinning, rigging, and animation. This role involves implementing 3D assets within the game in collaboration with development teams and adhering to specifications. You will also co-manage the outsourcing of 3D asset creation with vendors, ensuring quality standards, consistency with existing content, and adherence to predefined standards. This position requires managing technical and production constraints, identifying risks, and sharing best practices to optimize asset quality, performance, and pipelines. The role also involves actively participating in fixing bugs and optimizing systems to achieve the expected quality.
Must have:
  • Create 3D art assets for characters, cosmetics, items, weapons.
  • Model, texture, skin, rig, and animate 3D assets.
  • Implement 3D assets in the game.
  • Collaborate with dev teams and follow specifications.
  • Co-manage outsourcing of 3D assets.
  • Ensure asset quality and consistency.
  • Manage technical and production constraints.
  • Identify and manage risks.
Good to have:
  • Work specs & briefs for vendors.
  • Review & feedback deliveries.
  • Planning, scheduling, tracking for production.
  • Share best practices.
  • Optimize asset quality, footprint, performance, pipelines.
  • Fix buggy features and optimize systems.
  • Push for reworks when necessary.

Job Details

  • Be responsible for the creation of 3D art assets content for characters & cosmetics, items & weapons (modelling, texture, ideally also skin & rigging and animation) with top notch quality – both that you create yourself and outsourced to vendors
  • Be responsible for the implementation of 3D assets in the game, in collaboration with other dev team cells (content, system, level design, gameplay programming), and according to their set specifications. Follow-up on final implementation of all 3D art assets to ensure proper execution
  • Co-manage with the Lead Artist the outsourcing of 3D assets creation with vendors (work specs & briefs, quality criteria, review & feedback deliveries), in collaboration with the production team (for planning, scheduling, tracking)
  • Ensure that assets quality standards are met, ensure their consistency with preexisting content and predefined standards, and coordinate design criteria with other cells
  • Account for technical and production constraints, and identify and manage risk & uncertainty associated with your area
  • Set and share best practices in your area of expertise for design, creation, documentation, workflows, methodologies and tooling, striving to optimize assets quality, footprint, technical performance, and overall pipelines
  • Constantly participate in finding solutions to fix buggy features and optimize systems, pushing for reworks when they are necessary to reach the expected quality.

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