Technical Artist - Animation (Unreal Engine 5)

5 Months ago • 2-5 Years • Animation • $90,000 PA - $110,000 PA

Job Summary

Job Description

Survios seeks a Technical Animator to elevate character animations. Responsibilities include setting up and maintaining assets in Unreal Engine (Animation State Machines, Blend Spaces, Blueprints, etc.), collaborating with animation, design, and engineering teams to solve complex animation challenges (non-traditional locomotion, bipedal/quadrupedal animation, first-person/VR compatibility, full-body IK), developing and maintaining animation pipeline tools, researching new technologies, and documenting best practices. The role requires experience shipping projects in Unreal Engine, strong communication skills, and proficiency in Maya or similar 3D packages. Additional responsibilities may involve DCC and motion capture pipelines. The ideal candidate will be passionate about creating a positive team environment and pushing the boundaries of animation technology in games.
Must have:
  • Unreal Engine experience
  • Animation pipeline expertise
  • Maya/MotionBuilder proficiency
  • Python scripting
  • Problem-solving skills
Good to have:
  • C++ (Unreal)
  • Control Rig experience
  • Facial animation pipeline knowledge
  • Motion capture pipeline experience
  • Machine learning experience
  • VR experience

Job Details

People make games great. And at Survios, we know we can’t grow from an acclaimed VR studio to the world’s premier game developer and publisher without them. That’s why our most valuable investments aren’t in the next-generation technology we use to make our games or the new HQ we’re building in Marina Del Rey, but in creating a hybrid workplace that seeks out talent across the globe, nurtures its people, and encourages fun. A workplace where every team member knows they’re respected and cared for. If you want to join a passionate team of developers driving toward the future of immersive gaming, we’d love to hear from you!

Survios currently has an opening for a talented Technical Animator to push our characters and animations to the next level. Do you have a passion for living on the forefront of character animation and tech, by bringing complex characters, weapons, and creatures to life with amazing in engine technology, and runtime integrations? If that excites you, then we would love for you to join the Technical Art Team.

Responsibilities:

  • Setting up and maintaining assets in Unreal Engine including but not limited to:

    • Animation State Machines

    • Blend Spaces

    • Blueprints

    • Cloth

    • Control Rig

    • Physics Assets

    • Sequencer

  • Work closely with animation, design, and engineering to solve complicated animation spaces such as:

    • Non traditional locomotion including wall/ceiling running and transitioning to those spaces.

    • Characters that operate in both bipedal, and quadrupedal animation on the same rig.

    • Animation and rigging setups that work well in both first person and VR.

    • Complex gameplay driven animation with full body in engine IK.

  • Develop and maintain tools and underlying systems for the animation content pipeline, guiding assets from conception through implementation.

  • Stay current with and research new technology solutions, to stay on top of, and define the bleeding edge of what is possible in an Unreal animation pipeline.

  • Collaborate interdepartmentally to establish, refine, and optimize animation pipelines and procedures.

  • Document tools, procedures, and best practices in the animation pipeline, mentor others in its use, and aid them in troubleshooting.

  • Participate in technical review of animation related assets.

  • While the focus is on the animation pipeline in engine, when time permits working on the DCC and Motion capture pipelines will be an additional responsibility.

  • Maintain and grow our culture of collaboration, trust, and inclusiveness that is key to our studio.

Requirements:

  • Experience shipping projects with a focus on animation and animation pipelines for modern real time applications in Unreal Engine.

  • A passion for promoting a positive team culture that champions new ideas, empowers coworkers to achieve their vision, while growing and maintaining a positive collaborative environment.

  • Excellent communication, interpersonal, and documentation skills.

  • Ability to work well under pressure and with deadlines.

  • Creative problem solving skills that lead to innovative solutions on challenging technical problems.

  • Experience with writing tools/scripts/code libraries in Python or other scripting languages.

  • Expert knowledge of Maya, Motionbuilder, or similar 3D packages.

  • Travel required for onsite(if remote) and offsite motion capture sessions.

Pluses:

  • C++ Experience (Particularly in Unreal).

  • Strong Foundation in 3d math.

  • Working Experience with Control Rig.

  • Experience with Facial Animation Pipelines like FaceWare and FaceFX.

  • Expert source control knowledge, including automation of source control in game pipelines.

  • Experience supporting, developing, and optimizing motion-capture pipelines.

  • Experience with Machine Learning, and AI.

  • Previous experience working with VR.

  • Passion for making and playing great games, with an awareness of current titles and industry trends.

About Us:

Survios is an award-winning game studio that takes a holistic approach to development, merging our expertise in hardware, software, and games to create unbelievable, immersive game experiences in VR, AR, consoles, and PC. We’re dedicated to leveraging our passion, expertise, and creativity to develop and publish the next generation of groundbreaking and immersive video games on all platforms.

Base salary range between $90,000 USD - $110,000 USD (Base salary range for applicants located within the United States)

Please note that the compensation information provided is a good faith estimate for this position only and is provided pursuant to the California Salary Transparency in Job Advertisements Law.

Survios takes into consideration a candidate’s education, training, and experience, external market and internal value, including seniority and merit systems, and internal pay alignment when determining the salary level for potential new employees. In compliance with the California Law, a potential new employee’s salary history will not be used in compensation decisions.

Similar Jobs

CD PROJEKT RED - Senior Gameplay Animator, Locomotion

CD PROJEKT RED

Warsaw, Masovian Voivodeship, Poland (Hybrid)
1 Month ago
Sandbox VR - Retail Associate

Sandbox VR

San Ramon, California, United States (On-Site)
3 Years ago
Sandbox VR - Retail Associate

Sandbox VR

Chicago, Illinois, United States (On-Site)
2 Years ago
lucas films - Crowd Technical Director

lucas films

Vancouver, British Columbia, Canada (Hybrid)
3 Months ago
bohemia interactive - Bohemia Interactive

bohemia interactive

Prague, Prague, Czechia (On-Site)
2 Weeks ago
Tencent - Senior Animation Designer - Global Realistic 3A Action Game

Tencent

Shenzhen, Guangdong Province, China (On-Site)
5 Months ago
Cygames - Animation Designer / Storyboard Artist

Cygames

Shibuya, Tokyo, Japan (On-Site)
2 Months ago
Ubisoft - Technical Director, Animation

Ubisoft

Annecy, Auvergne-Rhône-Alpes, France (On-Site)
4 Months ago
Rockstar Games - Animator: Narrative Gameplay (All Levels)

Rockstar Games

Oakville, Ontario, Canada (On-Site)
4 Months ago
AGBO - Senior Character/Animation Specialist

AGBO

United States (Remote)
4 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

DNEG - Animator (DNEG Animation)

DNEG

Chennai, Tamil Nadu, India (On-Site)
9 Months ago
Aurodo - 3D Animator

Aurodo

New Delhi, Delhi, India (On-Site)
7 Years ago
Ingenuity Studios, LLC - Senior Animator

Ingenuity Studios, LLC

Vancouver, British Columbia, Canada (Remote)
1 Year ago
KOJIMA PRODUCTIONS - Animator

KOJIMA PRODUCTIONS

Tokyo, Japan (On-Site)
8 Months ago
PlayStation Global - Cinematic Artist (Contract)

PlayStation Global

Los Angeles, California, United States (On-Site)
3 Months ago
IO Interactive - Gameplay Animator

IO Interactive

Malmö, Skåne County, Sweden (Hybrid)
3 Months ago
Epic Games - Senior Animator

Epic Games

Montreal, Quebec, Canada (On-Site)
3 Months ago
creative assembly - Principal Animator

creative assembly

Sofia, Sofia City Province, Bulgaria (Hybrid)
2 Months ago
Electronic Arts - Animator

Electronic Arts

Vancouver, British Columbia, Canada (Hybrid)
1 Week ago
Sandbox VR - Shift Lead (Key Holder) Grand Canal

Sandbox VR

Las Vegas, Nevada, United States (On-Site)
1 Week ago

Get notifed when new similar jobs are uploaded

Jobs in California, United States

LegalZoom - Sales Enablement Specialist

LegalZoom

Las Vegas, Nevada, United States (On-Site)
1 Week ago
Saama - Digital Product Owner (Property and Casualty Insurance - Claims)

Saama

United States (On-Site)
4 Months ago
Apple - Software QA Engineer, Machine Learning

Apple

Culver City, California, United States (On-Site)
2 Months ago
Safe security - Enterprise Account Executive

Safe security

Philadelphia, Pennsylvania, United States (Remote)
8 Months ago
Apple - Software Engineer, Mail Composition & Content

Apple

Cupertino, California, United States (On-Site)
1 Month ago
Echtra Games - Senior Gameplay Engineer

Echtra Games

San Francisco, California, United States (On-Site)
1 Year ago
Whatnot - Senior Business Systems Analyst (Workday)

Whatnot

Los Angeles, California, United States (On-Site)
2 Months ago
Apple - Accessibility Software Engineer

Apple

Cupertino, California, United States (On-Site)
2 Weeks ago
Rivian - Senior Remanufacturing Technician

Rivian

Shepherdsville, Kentucky, United States (On-Site)
3 Weeks ago
Axon - Senior Accountant, Revenue Policy & Enablement

Axon

Scottsdale, Arizona, United States (Hybrid)
3 Weeks ago

Get notifed when new similar jobs are uploaded

Animation Jobs

The Walt Disney Company - Animator (All Levels)

The Walt Disney Company

London, England, United Kingdom (Hybrid)
1 Month ago
undefined - Animator

Stockholm, Stockholm County, Sweden (On-Site)
1 Year ago
Rockstar Games - Procedural Motion Animation Programmer (Mid / Senior Level)

Rockstar Games

Oakville, Ontario, Canada (On-Site)
2 Months ago
Rockstar Games - Animator: Narrative Gameplay (All Levels)

Rockstar Games

Oakville, Ontario, Canada (On-Site)
10 Months ago
Light Speed Studios - Animator

Light Speed Studios

(On-Site)
6 Months ago
Tencent - Senior Animation Director (IP Content)

Tencent

Shenzhen, Guangdong Province, China (On-Site)
4 Months ago
Survios - Gameplay Animator

Survios

California, United States (Remote)
6 Months ago
creative assembly - Principal Animator

creative assembly

Sofia, Sofia City Province, Bulgaria (Hybrid)
2 Months ago
Ubisoft - Team Lead - Animation

Ubisoft

Toronto, Ontario, Canada (Hybrid)
4 Months ago
Avalanche Studios Group - Senior Animator

Avalanche Studios Group

Malmö, Skåne County, Sweden (Hybrid)
8 Months ago

Get notifed when new similar jobs are uploaded

About The Company

Survios is an award-winning game studio that takes a holistic approach to development, merging our hardware, software, and games expertise to create unbelievable immersive game experiences. As we expand our focus from VR-Only to create games across all PC and Console platforms, we’re dedicated to leveraging our passion, expertise, and creativity to develop and publish the next generation of groundbreaking and immersive video games. People make games great. And at Survios, we know we can’t grow from an acclaimed VR studio to the world’s premier game developer and publisher without them. That’s why our most valuable investments aren’t in the next-generation technology we use to make our games or the swanky new HQ we’re building in Marina Del Rey, but in creating a hybrid workplace that seeks out talent across the globe, nurtures its people, and encourages fun. A workplace where every team member knows they’re respected and cared for. If you want to join a passionate team of developers driving toward the future of immersive gaming Team of Dreamers, Makers, Artists, Thinkers, and Gamers. Focus: Engaging games. Immersive tech. Unparalleled presence. Nathan Burba, James Iliff and Alexander Silkin launched Project Holodeck as an interdisciplinary effort at the University of Southern California’s Games program. From Project Holodeck they founded Survios, and continue to focus on virtual reality gaming and immersive technology.

California, United States (Remote)

Marina Del Rey, California, United States (On-Site)

California, United States (Remote)

View All Jobs

Get notified when new jobs are added by Survios

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug