Technical Artist - Animation (Unreal Engine 5)

3 Months ago • 2-5 Years • Animation • $90,000 PA - $110,000 PA

Job Summary

Job Description

Survios seeks a Technical Animator to elevate character animations. Responsibilities include setting up and maintaining assets in Unreal Engine (Animation State Machines, Blend Spaces, Blueprints, etc.), collaborating with animation, design, and engineering teams to solve complex animation challenges (non-traditional locomotion, bipedal/quadrupedal animation, first-person/VR compatibility, full-body IK), developing and maintaining animation pipeline tools, researching new technologies, and documenting best practices. The role requires experience shipping projects in Unreal Engine, strong communication skills, and proficiency in Maya or similar 3D packages. Additional responsibilities may involve DCC and motion capture pipelines. The ideal candidate will be passionate about creating a positive team environment and pushing the boundaries of animation technology in games.
Must have:
  • Unreal Engine experience
  • Animation pipeline expertise
  • Maya/MotionBuilder proficiency
  • Python scripting
  • Problem-solving skills
Good to have:
  • C++ (Unreal)
  • Control Rig experience
  • Facial animation pipeline knowledge
  • Motion capture pipeline experience
  • Machine learning experience
  • VR experience

Job Details

People make games great. And at Survios, we know we can’t grow from an acclaimed VR studio to the world’s premier game developer and publisher without them. That’s why our most valuable investments aren’t in the next-generation technology we use to make our games or the new HQ we’re building in Marina Del Rey, but in creating a hybrid workplace that seeks out talent across the globe, nurtures its people, and encourages fun. A workplace where every team member knows they’re respected and cared for. If you want to join a passionate team of developers driving toward the future of immersive gaming, we’d love to hear from you!

Survios currently has an opening for a talented Technical Animator to push our characters and animations to the next level. Do you have a passion for living on the forefront of character animation and tech, by bringing complex characters, weapons, and creatures to life with amazing in engine technology, and runtime integrations? If that excites you, then we would love for you to join the Technical Art Team.

Responsibilities:

  • Setting up and maintaining assets in Unreal Engine including but not limited to:

    • Animation State Machines

    • Blend Spaces

    • Blueprints

    • Cloth

    • Control Rig

    • Physics Assets

    • Sequencer

  • Work closely with animation, design, and engineering to solve complicated animation spaces such as:

    • Non traditional locomotion including wall/ceiling running and transitioning to those spaces.

    • Characters that operate in both bipedal, and quadrupedal animation on the same rig.

    • Animation and rigging setups that work well in both first person and VR.

    • Complex gameplay driven animation with full body in engine IK.

  • Develop and maintain tools and underlying systems for the animation content pipeline, guiding assets from conception through implementation.

  • Stay current with and research new technology solutions, to stay on top of, and define the bleeding edge of what is possible in an Unreal animation pipeline.

  • Collaborate interdepartmentally to establish, refine, and optimize animation pipelines and procedures.

  • Document tools, procedures, and best practices in the animation pipeline, mentor others in its use, and aid them in troubleshooting.

  • Participate in technical review of animation related assets.

  • While the focus is on the animation pipeline in engine, when time permits working on the DCC and Motion capture pipelines will be an additional responsibility.

  • Maintain and grow our culture of collaboration, trust, and inclusiveness that is key to our studio.

Requirements:

  • Experience shipping projects with a focus on animation and animation pipelines for modern real time applications in Unreal Engine.

  • A passion for promoting a positive team culture that champions new ideas, empowers coworkers to achieve their vision, while growing and maintaining a positive collaborative environment.

  • Excellent communication, interpersonal, and documentation skills.

  • Ability to work well under pressure and with deadlines.

  • Creative problem solving skills that lead to innovative solutions on challenging technical problems.

  • Experience with writing tools/scripts/code libraries in Python or other scripting languages.

  • Expert knowledge of Maya, Motionbuilder, or similar 3D packages.

  • Travel required for onsite(if remote) and offsite motion capture sessions.

Pluses:

  • C++ Experience (Particularly in Unreal).

  • Strong Foundation in 3d math.

  • Working Experience with Control Rig.

  • Experience with Facial Animation Pipelines like FaceWare and FaceFX.

  • Expert source control knowledge, including automation of source control in game pipelines.

  • Experience supporting, developing, and optimizing motion-capture pipelines.

  • Experience with Machine Learning, and AI.

  • Previous experience working with VR.

  • Passion for making and playing great games, with an awareness of current titles and industry trends.

About Us:

Survios is an award-winning game studio that takes a holistic approach to development, merging our expertise in hardware, software, and games to create unbelievable, immersive game experiences in VR, AR, consoles, and PC. We’re dedicated to leveraging our passion, expertise, and creativity to develop and publish the next generation of groundbreaking and immersive video games on all platforms.

Base salary range between $90,000 USD - $110,000 USD (Base salary range for applicants located within the United States)

Please note that the compensation information provided is a good faith estimate for this position only and is provided pursuant to the California Salary Transparency in Job Advertisements Law.

Survios takes into consideration a candidate’s education, training, and experience, external market and internal value, including seniority and merit systems, and internal pay alignment when determining the salary level for potential new employees. In compliance with the California Law, a potential new employee’s salary history will not be used in compensation decisions.

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About The Company

Survios is an award-winning game studio that takes a holistic approach to development, merging our hardware, software, and games expertise to create unbelievable immersive game experiences. As we expand our focus from VR-Only to create games across all PC and Console platforms, we’re dedicated to leveraging our passion, expertise, and creativity to develop and publish the next generation of groundbreaking and immersive video games. People make games great. And at Survios, we know we can’t grow from an acclaimed VR studio to the world’s premier game developer and publisher without them. That’s why our most valuable investments aren’t in the next-generation technology we use to make our games or the swanky new HQ we’re building in Marina Del Rey, but in creating a hybrid workplace that seeks out talent across the globe, nurtures its people, and encourages fun. A workplace where every team member knows they’re respected and cared for. If you want to join a passionate team of developers driving toward the future of immersive gaming Team of Dreamers, Makers, Artists, Thinkers, and Gamers. Focus: Engaging games. Immersive tech. Unparalleled presence. Nathan Burba, James Iliff and Alexander Silkin launched Project Holodeck as an interdisciplinary effort at the University of Southern California’s Games program. From Project Holodeck they founded Survios, and continue to focus on virtual reality gaming and immersive technology.

California, United States (Remote)

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California, United States (Remote)

California, United States (Remote)

California, United States (On-Site)

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