The job involves creating 3D background models. Key responsibilities include creating 3D background models using software such as Maya, 3ds Max, or Blender, experience in sculpting using ZBrush, and have completed at least one game title as an Environment Artist. Desirable experience includes experience in physically based rendering environments, practical experience in level design within game engines, experience in building background production pipelines and workflows, experience in procedural background production using Houdini and Substance Designer, practical experience using Substance Painter, experience with dynamics and setup of background gimmicks, and experience in outsourcing.