Senior Environment Artist

2 Months ago • All levels • Environment Art

Job Summary

Job Description

As a Senior Environment Artist at Frontier, you will lead the visual development of natural and constructed environments for their games. This role involves creating large-scale terrains, designing gameplay-conscious scenes, defining biome aesthetics, and solving visual and technical challenges. You will also provide direction to junior artists and collaborate with various teams to maintain consistency and optimize pipelines. The ideal candidate will have strong environment art experience and be able to balance visual quality and performance while contributing to documentation and style guides.
Must have:
  • Demonstrable environment art experience with a strong portfolio.
  • Mastery in terrain creation tools.
  • Strong understanding of level composition and lighting.
  • Excellent skills in delegation and mentorship.
  • Proactive communicator, able to resolve blockers independently.
Good to have:
  • Experience with foliage workflows.
  • Background in technical art or tool prototyping.
  • Passion for worldbuilding and ecosystem authenticity.
Perks:
  • Competitive salary and benefits package.
  • Success-based annual bonus.
  • Share option schemes.
  • Life assurance.
  • Private family healthcare.
  • Flexitime working hours.
  • Enhanced maternity/paternity leave.
  • In-house subsidised catering.
  • Support with relocation.
  • Cycle to Work scheme.
  • Free bike servicing.
  • Social activities and events.

Job Details

Frontier is an independent video game developer and publisher, crafting immersive gaming experiences with fun gameplay and unparalleled artistic quality. Renowned for its iconic creative management simulation games, Frontier captivates players worldwide with immersive and authentic game worlds. The modern studio is located in the vibrant technology hub of Cambridge (UK). The talented team at Frontier are dedicated to nurturing our existing portfolio and delivering our exciting future roadmap. 

This role is offered on a full in-studio basis or a hybrid basis (typically 3 days per week in the studio). We can provide a comprehensive relocation support package as part of any offer, should you need to relocate. 

WHAT’S THE ROLE? 
We are looking for a Senior Environment Artist with a passion for crafting immersive worlds, to lead the visual development of natural and constructed environments in our games. This role is ideal for a highly skilled artist who combines technical proficiency with a strong artistic vision and thrives in a collaborative, cross-disciplinary environment. 

WHAT YOU'LL BE DOING
  • Drive the creation of large-scale terrains, from initial shape language to detailed sculpting and material distribution. 
  • Design and implement visually compelling gameplay-conscious scenes in collaboration with designers. 
  • Define and curate biome aesthetics, including vegetation and rock sets. 
  • Identify and solve visual, technical and workflow related challenges with autonomy. 
  • Provide clear direction and feedback to junior artists and external partners. 
  • Collaborate with art direction, Technical Art and Design to maintain consistency and optimise pipeline processes. 
  • Balance visual quality and performance through optimisation workflows. 
  • Set benchmarks for composition, scale readability and atmosphere across world spaces. 
  • Contribute to the development of documentation, style guides and tooling feedback. 


WHAT YOU'LL BRING
  • Demonstrable experience in environment art for games, with an extensive portfolio which demonstrates a high level of environment art understanding across a range of different areas. 
  • Mastery in terrain creation tools (e.g. World Machine, Gaea, Unreal Engine Landscape Tools, Houdini). 
  • Strong understanding of level composition, lighting fundamentals, and spatial storytelling. 
  • Excellent skills in delegation, mentorship, and providing actionable feedback. 
  • Proactive communicator, able to work across departments and resolve blockers independently. 


BONUS IF YOU HAVE
  • Experience with foliage workflows (SpeedTree, procedural scattering, etc) 
  • Background in technical art, shader development or tool prototyping. 
  • Passion for worldbuilding and ecosystem authenticity. 


Please ensure that you have included your portfolio in your submission, otherwise we will not be able to consider your application.


WHAT WE CAN OFFER YOU

You will work with talented and passionate people to support, develop or publish our sophisticated and enduring games, in a creative, collaborative and inclusive environment. We love what we do, and we work hard to provide outstanding experiences for our players. 

 

Wellbeing is a big focus at Frontier, and we are continually evolving how we can support our people. We encourage a healthy work/life balance and provide a range of wellbeing activities, initiatives and sessions to support both mental and physical health.  

 

We offer a competitive salary and benefits package, which includes a success-based annual bonus, share option schemes, life assurance, private family healthcare, flexitime working hours, enhanced maternity/paternity leave, in-house subsidised catering, support with relocation, a Cycle to Work scheme, free bike servicing, and social activities and events. 

 

We strive to create an environment where everyone can fully demonstrate their capability and potential. If you therefore need any reasonable adjustments to support you during the recruitment process, please speak to your Talent Acquisition representative.  

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