3D Character Artist

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Job Summary

Job Description

We are looking for a 3D Character Artist to create appealing characters for our hit game, Merge Mansion. You will be part of the 3D Art team and use your skills in 3D production. You will be involved in the concepting/pre-production stage, creating character models, rendering, and lighting. Responsibilities include ensuring assets are in the game and look as intended, rigging and animating characters, collaborating with team members, and maintaining 3D asset libraries. The company offers a workplace with a focus on wellbeing, autonomy, and opportunities for growth.
Must have:
  • Prior experience working as a Game Artist
  • Proficiency in Blender, Z-Brush and Substance Painter
  • Familiarity with Unity and its art-related features
  • Strong artistic eye and ability to create 3D assets
  • Understanding of anatomy, proportions, and motion principles
  • Grasp of optimisation techniques for game assets
  • Familiarity with Versioning Control Tools
  • Excellent communication skills
  • Strong problem-solving skills
  • Excellent time management and organizational skills
Perks:
  • Workplace where we aim high
  • Autonomy and accountability with support to foster professional development
  • Great opportunities to grow with the company
  • Work-life balance and strong emphasis on wellbeing
  • Approachable leaders with low ego
  • Flexible hybrid workplace

Job Details

We are a mobile game company, based in both Helsinki and Berlin, creating world-class entertainment by building a portfolio of hit games. Since our launch in 2020, our first chart-topping game Merge Mansion has been entertaining over 60 million players worldwide, and we have grown into a team of over 250.

Our mission is to entertain hundreds of millions of people for decades, with our games, and also through our creative marketing, community, and beyond – while having fun with it. 

We’re ordinary people crafting extraordinary games with passion and ambition, united by our culture of trust, psychological safety and wellbeing.

We are looking for a 3D Character Artist to create appealing characters for our hit game, Merge Mansion. You’ll be joining the 3D Art team for Merge Mansion and utilizing your skills across multiple areas of 3D production to contribute to all stages of the game development process.

More about Metacore crafts: https://metacoregames.com/our-crafts

Responsibilities

  • Participate in the concepting/pre-production stage, Contributing in assessing feasibility and time estimation helping with planning the production phase
  • 3D asset and character render delivery during Production 
  • Ensuring the assets are in game and look as intended during implementation. 
  • Ensure that all information received for the production phase is clear, and proactively identify and address any issues or blockers before the start of production.
  • Creating high fidelity and appealing character models, rendering, and lighting
  • Creating and implementing low poly characters, animations, costumes, props, and adhering
  • Rigging and animating characters and creatures, bringing them to life and ensuring they meet the desired level of realism and functionality 
  • Collaborating closely with the 3D Art Lead, Concept Art, Story, Marketing and other team members to understand the vision and requirements for the game's 3D assets, and communicating the 3D production effort to the other disciplines involved 
  • Collaborating with the Technical Artists and Programmers to integrate 3D assets and final characters into the game engine and troubleshooting any technical issues that arise 
  • Contributing to the creative processes of the outsourcing agencies and partners by participating in brainstorming, connecting, giving feedback to work and analyzing the results 
  • Maintaining 3D asset libraries and documentation
  • Continuously striving to improve workflows, pipelines and ways to work
  • Staying updated on industry trends, tools, and techniques, continuously enhancing your skills and knowledge to deliver cutting-edge visual experiences

Requirements

  • Prior experience working as a Game Artist, preferably in the mobile game industry
  • Proficiency in Blender: UV mapping, texturing, shading, lighting techniques, rigging, fur and hair systems and animations
  • Proficiency in Z-Brush and Substance Painter
  • Familiarity with Unity and its art-related features
  • Strong artistic eye and ability to create visually appealing and coherent 3D assets
  • Strong aptitude for comprehending and translating rough concepts into tangible, visually appealing designs
  • Understanding of anatomy, proportions, and motion principles
  • Strong grasp of optimisation techniques: re-topology and optimized texture creation for game assets, including LODs and texture atlases 
  • Familiarity with Versioning Control Tools such as Github or Sourcetree.
  • Excellent communication skills, effectively articulating thoughts and questions to ensure clarity and understanding in decision-making processes
  • Strong problem-solving skills and ability to collaborate effectively within a cross-disciplinary team
  • Excellent time management and organizational skills to meet deadlines and manage multiple tasks simultaneously

What We Offer

  • Workplace where we aim high, without taking ourselves too seriously
  • Autonomy and accountability with support to foster professional development
  • Great opportunities to grow with the company
  • Work-life balance and strong emphasis on wellbeing
  • Approachable leaders with low ego
  • Flexible hybrid workplace where people enjoy working at the office

Basics

  • Location: Helsinki, Finland
  • Relocation: Relocating to Finland expected, full support provided
  • Work model: Mix of office and remote work
  • Working language: English

Our equal opportunity statement

To entertain hundreds of millions of people for decades, we need diverse teams that understand our diverse audiences. The key to unleash our creativity is a diverse, equitable, and inclusive culture of trust where Metacoreans from all walks of life can be themselves. We celebrate our differences and believe they are the strength that drives us forward.

We are committed to offering equal opportunities for all, regardless of background, age, race, color, ethnicity, religion, disability, gender, sexual orientation, family status, education, socioeconomic status or any other characteristic. We build and maintain a workplace and industry free of harassment and discrimination.

We also aspire to have DE&I as a fundamental part of our game design process to enable us to create even better and more inclusive games, communities and entertainment.

If you require any support or have specific needs during the application process, please don't hesitate to let us know. We look forward to hearing from you!

 

Our culture

Our culture is based on trust, psychological safety and wellbeing. At Metacore, autonomy and accountability go firmly hand in hand, and we cultivate a diverse and inclusive workplace where you can be yourself.

We are collaborative and humble, and think “we” before “me”. We enable focus through transparency and ownership. We aim high, and aspire to be nothing less than the best game company in the world to work for.

To create even better games, communities and entertainment, we welcome talent with diverse experiences, who are passionate about their roles and bold in their ambition. 

We have collectively defined our culture and values, and we uphold them together, every day.

Read more about our culture: https://metacoregames.com/culture

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About The Company

Game company on a mission to entertain hundreds of millions of people for decades. Currently scaling our global hit game Merge Mansion and developing our new hit games. Located in Helsinki & Berlin – and yes, we are hiring at both locations! 

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