Immersive Experience Designer

9 Months ago • All levels

Job Summary

Job Description

Razer seeks a Haptic and RGB Experience Designer to craft immersive gaming experiences. You'll design haptic feedback and RGB lighting, collaborate with teams, conduct user research, and stay ahead of sensory technology trends. Game development, audio design, or game design degrees, proven experience in designing haptic feedback and RGB lighting experiences, strong understanding of sensory technology, and experience with prototyping tools are essential.
Must have:
  • Haptic feedback
  • RGB lighting
  • Sensory technology
  • Prototyping tools
Good to have:
  • C++, C#
  • Unity
  • Unreal
  • VR/AR
Perks:
  • Global mission
  • Gamer-centric

Job Details

Joining Razer will place you on a global mission to revolutionize the way the world games. Razer is a place to do great work, offering you the opportunity to make an impact globally while working across a global team located across 5 continents. Razer is also a great place to work, providing you the unique, gamer-centric #LifeAtRazer experience that will put you in an accelerated growth, both personally and professionally.

Job Responsibilities :

Razer is a leading innovator in Gaming immersion, dedicated to creating immersive and engaging gaming experiences. We are looking for a talented Haptic and RGB Experience Designer to join our Interhaptics and help us push the boundaries of sensory technology.
  • Design and develop haptic feedback and RGB lighting experiences for AAA games
  • Collaborate with cross-functional teams including product managers, engineers, and UX/UI designers to integrate haptic and RGB elements seamlessly into the user experience
  • Conduct user research and usability testing to gather feedback and iterate on designs
  • Create detailed design specifications, prototypes, and documentation for haptic and RGB features
  • Stay up-to-date with the latest trends and advancements in haptic technology and RGB lighting
  • Ensure that all designs meet accessibility and usability standards
  • Troubleshoot and resolve issues related to haptic and RGB implementations

Pre-Requisites :

  • Game development, audio design, or game design degrees.
  • Proven experience in designing haptic feedback and RGB lighting experiences.
  • Strong understanding of sensory technology and its applications.
  • Experience with prototyping tools and techniques.
  • Excellent communication and collaboration skills.
  • Ability to work in a fast-paced, deadline-driven environment.
  • Strong problem-solving skills and attention to detail.

Good-to-have(s):

  • Experience with programming languages such as C++, C#, or similar.
  • Knowledge of Unity and/or Unreal development environment
  • Knowledge of hardware and software integration for haptic and RGB systems.
  • Familiarity with VR/AR technologies and applications.

Are you game?

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About The Company

At Razer, you'll be at the forefront of the most exciting industry in the world — gaming. Evolving forms of gaming require evolving forms of hardware, software and services. That’s where Razer comes in, offering innovative top-of-the-line products and services to allow gamers to fully immerse in the ultimate gaming experience.Getting onboard Razer will place you on a global mission to bring gamers closer to the games they love. Razer is a place to do great work, offering you the opportunity to be a part of a global team across 11 countries. Whether you are a hardcore evangelist who breathe life to the latest and greatest gaming gear or a behind-the-scene hero who runs our global operations, you are assured of a career-changing quest that transcends time zones and culture with one single spell: For Gamers. By Gamers.The journey towards phenomenal-ness won’t come easy. However, we will excel because gamers rely on teamwork. We achieve greatness because we are wicked problem-solvers and tenacious in clinching victories in all that we do. It is the team that makes Razer where it is today and will continue to bring Razer to even greater heights.

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