As a Technical Animator, you will collaborate with art, design and engineering to steer and creatively solve challenging technical problems with the Character and Animation pipelines. You’ll be responsible for the skinning and rigging of our characters, as well as developing tools and working within Unreal Engine to create performant, real-time rigs and animation systems.
We are looking to hire a Full Time employee, for a Fixed Term of 12 months.
Main Tasks and Responsibilities:
For intermediate role:
Skills and Experience Required:
Nice to haves (suitable for Intermediate role)
Timezones and work location:
Ideally, based in our Wellington studio - however we are open to remote work options (preferably within Australia/New Zealand).
If you are based outside of Wellington but happy to travel and spend time in person with the wider team, please let us know!
Our Wellington-based team generally works from home 1 day a week.
Please note: You must have the right to work in New Zealand or Australia to be eligible for this position.
We are looking to hire a Full Time employee, for a Fixed Term of 12 months.
Competencies we look for
Animation Best Practice:
For intermediate role:
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A major global publisher co-owned and run by devs.
We give our studios a stake in the business and a voice in the decision‑making. Our unique co‑ownership model gives developers the creative independence to do what they do best - make awesome games!
Our team, headquartered in London and Singapore, has vast gaming industry experience and a proven track record of financing, marketing, and working alongside developers to bring great games to market at scale.
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