Junior Narrative Designer - Dune Awakening

3 Months ago • Upto 1 Years

About the job

Job Description

Junior Narrative Designer needed for Dune Awakening. Experience with branching dialogue and Unreal Engine preferred.
Must have:
  • Branching Dialogue
  • Unreal Engine
  • Game Design
  • Content Design
Good to have:
  • Localization Pipelines
  • Version Control
  • Cinematic Framing
  • Node-Based Software
Perks:
  • Relocation Assistance
  • Work-Life Balance
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We like to think of ourselves as more than just developers. We're a friendly group of around 500 people with plenty of casual and hardcore gamers, tech heads and creative masterminds, organized planners, and nerdy game fans who make this industry so fun. And we’re all together on a mission to open windows to amazing worlds. We've been making games for over 30 years, crafting and publishing unique experiences that have put us on the path to becoming a leader in Online Worlds.

We've got five studios spread across Norway, the USA, Portugal, Sweden, and Romania, and we're always on the lookout for more dedicated people to join our ranks.

We're all about creating a relaxed and equal workspace where flat communication and our agile structure are key to delivering world-class games.

So, if you're ready to make your mark, we're ready to welcome you!
 


Your Mission in Funcom

As a Junior Narrative Designer at Funcom, you will join the narrative team on Dune Awakening. We are looking for someone who can adapt quickly to our tools and processes and can bring energy and enthusiasm to the process of setting up the structure and flow of dialogues in the game. Junior Narrative Designers need to be proactive, analytical, and creative, with excellent communication skills. You will be onboarded and mentored by the Senior Narrative Designer of the team and will be given the opportunity to leave your mark on the project. This is a fast-paced environment, but we prioritize a healthy work-life balance above all else.

How you can have an impact in your position:

• Contribute to shape, design and implement storylines and narrative content, iterating with writers, narrative and content designers
• Work in a cross-disciplinary team to pitch, design and implement narrative features
• Develop an expertise in open world storytelling and providing scale-proof solution to creative problems

Preferred Skills:

• Comfort with branching dialogue and node-based software
• A positive attitude towards taking direction and constructive criticism
• Self-motivation to collaborate and drive change in a studio environment
• Can keep up with multiple topics in a fast-paced environment
• Ability to think critically while resolving complex issues
• An eye for cinematic framing and animation
• Familiarity with localization pipelines
• Basic knowledge of version control

Education and Requirments:

• OPTIONAL: One year of experience in the game industry working in a design capacity
• OPTIONAL: A game design degree
• Experience with at least one game engine (with a preference for the Unreal Engine)
• A cross-disciplinary understanding of design processes including game design, level design, and content design
• Good communicator
• Knows how to maintain clean and organized documentation

Project Responsibilities:
• You will support the development and polish of several narrative features
• You will contribute to design and implement new content and features for future updates
• You will collaborate with many specialists across several teams to bring content and features to the best quality possible taking their and your own constraints into consideration
• You will write and maintain documentation for our content and features, checking regularly to ensure that everything remains up to date

We evaluate candidates on an ongoing basis and recommend candidates to apply as soon as possible! 

Please apply in English.

 


Why Funcom?

We’re a Scandinavian company and follow Scandinavian work values. That means we're all about creating a relaxed, equal workspace where you can be yourself and really make a difference in what we do. More so, we're big believers in work-life balance. 

Our Studio is home to around 140 people from 29 different parts of the world. We work together to create awesome games and we do it according to the Kaizen approach: making small adjustments that lead to big outcomes over time.

We do it all from the heart of Norway - a country that’s topping the charts as one of the happiest places on Earth.

Nestled downtown, our office is just a stone's throw away from some of Oslo's most iconic sights, such as the Opera, the Munch Museum or the stunning Deichman Public Library.

Our 37.5-hour work week is flexible, giving you plenty of time to juggle life's many hats. We offer a helping hand with relocation, a pension plan, private healthcare, a variety of social and well-being events, free access to our gym, plus a long list of other benefits.  

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About The Company

Funcom is an award-winning video game developer and publisher, consisting of more than 400 people from around 37 different nationalities. We have studios in Oslo (Norway), Durham (NC, USA), Lisbon (Portugal), Stockholm (Sweden), Bucharest (Romania), and specialize in creating online multiplayer games with a strong edge.

From critically acclaimed The Longest Journey and the very first sci-fi MMO Anarchy Online, to the brutal survival game Conan Exiles, our 30-year history has set us perfectly up for a thrilling journey to the harsh planet known as Dune.

Our team has grown and the studios have changed over the years, but we always remain true to what drives us: Making great games – and having a damn good time doing it!

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