Lead/Director Audio Designer - Remote

1 Year ago • 8 Years + • Sound Design

Job Details

 

Responsabilités

  • Fournir du mentorat, des directives et des principes de création audio exemplaires pour assurer des résultats de qualité et des pratiques de travail efficaces.
  • Connaître l’histoire et la mécanique du jeu, les comprendre et les promouvoir auprès de l’équipe audio.
  • Travailler avec l’équipe de production pour attribuer les tâches et établir un calendrier d’équipe.
  • Veiller à ce que le travail de l’équipe audio respecte la direction audio, les délais de production ainsi que les normes de qualité et les limites de performance du moteur.
  • Monter le projet audio à partir de zéro (mise en œuvre dans Wwise, hiérarchies dans le mixage, etc.).
  • Proposer des projets de recherche et développement (R&D) et apporter des améliorations au pipeline et au flux de travail.
  • Effectuer des corrections de bogues et décrire des études de cas en R&D dans la base de connaissances..
  • Analyser les scènes pour déceler les problèmes de performance (profiler les performances, bogues de voix, etc.).
  • Utiliser tous les outils à la disposition du service pour créer des effets sonores pour le jeu.
  • Mettre au point de nouvelles techniques pour le matériel de nouvelle génération et travailler en collaboration avec les équipes d’ingénierie pour élargir l’ensemble d’outils audio.
  • Fournir une rétroaction au quotidien et résoudre les problèmes de manière créative.
  • Effectuer régulièrement l’évaluation du rendement des employés.
  • Mener des initiatives de recrutement en collaboration avec les ressources humaines.
  • Assurer l’intégration des nouveaux employés.

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Responsibilities

  • Owning and improving the Audio pipeline
  •  Managing talents of  the Audio team to achieve best possible result for the project and personal growth of team members
  • Designing and delivering impressive Audio moments that enhance the player experience.
  • Collaboration with the studio:
  • Production, Level Design, Game Design, Art, Animation, Lightning, Meshers, Tech Art, Programmers, all developers.
  • Provide mentorship, direction and best in class Audio principles to ensure quality results and efficient working practices.
  • Know the game’s story and gameplay, understand it and evangelize it to the Audio team.
  • Work with production team on tasks assignment and a team schedule.
  • Ensure that the work of the Audio team follows the quality of engine standards as well as engine performance limitations, Audio direction and production deadlines.
  • Set up audio project from scratch (Wwise implementation, mix hierarchies etc)
  • Providing R&D projects and pipeline and workflows improvements.
  • Bugfixing and describing R&D case studies in knowledge base.
  • Analyzing the scene for performance issues, (Profiler, voice starvation etc).
  • Using every tool at department disposal to create SFX for the game.
  • Innovating new techniques for next-gen hardware, and work with the engineers to expand the Audio toolset.
  • Provide day-to-day feedback and creatively solve problems.
  • Conduct consistent performance reviews of staff members.
  • Conduct recruitment projects with HR collaboration.
  • Conduct onboarding to new hires.

 

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About The Company

People Can Fly is a global video game development company operating in Poland, the UK and North America.


We are one of the leading Unreal Engine studios in the industry.


Established in 2002, PCF made its mark on the shooter genre. The studio is known for titles such as Bulletstorm: Full Clip (launched on April 7, 2017), Gears of War: Judgment (published in 2013) and Bulletstorm (an original, Unreal Engine 3-powered onslaught of ‘kill with skill’ gameplay and blockbuster moments published in 2011) and award-winning Painkiller (launched in 2004).


People Can Fly's new RPG shooter Outriders is available now on PlayStation®5, PlayStation®4, Xbox Series X|S, Xbox One, PC, Google Stadia and Nvidia GeForce Now.


People Can Fly studio is currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Bifrost, Victoria and Dagger are projects we're growing in the self-publishing model. We also have one project in the concept phase – Red; as well as two projects in VR technology – Green Hell VR and Thunder - a new project based on one of the IPs from the Group’s portfolio.


SPREAD YOUR WINGS IN THE GAMEDEV INDUSTRY WITH PEOPLE CAN FLY.

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