Senior Level Artist

2 Months ago • 3-8 Years • Technical Art

Job Summary

Job Description

As a Senior Level Artist at People Can Fly, you'll be responsible for creating world geometry and composition for levels in Unreal Engine 5. Collaborating with the lead designer and art director, you'll build playable levels, rearrange existing elements, and create initial materials. Maintaining production pipelines and workflows within deadlines is crucial. You'll utilize PBR shaders and normal mapping daily and demonstrate a high-quality creative aesthetic. Adaptability to various artistic styles and workflows is key, along with a strong understanding of color theory. The role involves working on the unannounced AAA game, Maverick, developed in partnership with Microsoft.
Must have:
  • 3+ years experience creating world geometry for levels
  • Unreal Engine 5 expertise
  • PBR shaders & normal mapping proficiency
  • High-quality visual aesthetics creation
  • Adaptability to different art styles
  • Strong communication skills (English)
Good to have:
  • Mentoring skills
  • Experience with Unity or proprietary engines
Perks:
  • 100% paid benefits package (Canada)
  • Full dental coverage
  • 4% RRSP matching
  • Paid time off (including winter holidays)
  • Free virtual health and wellbeing sessions
  • Competitive salary
  • Global work environment

Job Details

Company Description

People Can Fly, un des principaux studios indépendants de développement de jeux AAA, est composé d’une équipe internationale de centaines de personnes talentueuses travaillant depuis des bureaux situés en Pologne, au Royaume-Uni, aux États-Unis et au Canada, mais aussi de partout dans le monde grâce à nos programmes de télétravail.

Fondée en 2002, PCF a marqué le genre des jeux de tir avec des titres comme Painkiller, Bulletstorm, Gears of War: Judgment et Outriders. Nous sommes l’un des studios Unreal Engine les plus expérimentés de l’industrie et nous renforçons nos capacités au moyen de solutions internes, à savoir l’infrastructure PCF Framework.

Nos équipes créatives travaillent actuellement sur plusieurs titres passionnants : Gemini est notre nouveau projet en développement avec Square Enix ; Maverick est un jeu Triple-A développé en collaboration avec Microsoft Corporation ; Bifrost et Victoria sont des projets que nous développons en modèle d'auto-édition. Nous travaillons également sur un projet de réalité virtuelle et d'autres projets non dévoilés, plus d'informations à venir plus tard.

Forte de plus de 20 ans d’expérience, PCF se lance à la découverte de nouveaux horizons. Nous avons pour but de combiner notre expertise avec la créativité des meilleurs visionnaires de l’industrie afin de travailler collectivement à la nouvelle génération de jeux d’action destinés à la communauté mondiale de joueurs.

Si vous choisissez d’entreprendre cette aventure avec nous, vous aurez l’occasion de perfectionner votre art et d’approfondir vos connaissances, en travaillant aux côtés de chefs de file de l’industrie pour offrir une expérience unique et toute nouvelle aux joueurs du monde entier.

Le Projet Maverick est un jeu AAA non annoncé développé avec Microsoft. Le développement du jeu est effectué par nos équipes européennes et nord-américaines.

 

People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, US, and Canada, and from all over the world thanks to our remote work programs.

Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework.

Our creative teams are currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Maverick is a Triple-A game developed in collaboration with Microsoft Corporation; Bifrost & Victoria are projects we're growing in the self-publishing model. We are also busy working on a VR and undisclosed projects, more information on those to come later.

With over 20 years of experience, PCF sets out to explore new horizons. We aim to combine our expertise with creativity of the best and most forward-thinking talents in the industry to work together on the new generation of action games for the global gaming community.

If you decide to accompany us on this journey, you’ll have a chance to perfect your craft and expand your knowledge, working alongside leaders in the industry on bringing a brand-new unique experience to the players worldwide.

Project Maverick is an unannounced AAA game developed with Microsoft. Game development is done by our European and North American teams.

Job Description

  • Création de la géométrie et de la composition du monde pour les niveaux dans Unreal Engine.
  • Création efficace de niveaux jouables en fonction de la vision du directeur ou de la directrice artistique et des besoins liés à la conception des niveaux, en collaboration avec le concepteur ou la conceptrice principal(e).
  • Réaménagement d’éléments existants dans de nouvelles formes.
  • Blocage des modules et des niveaux, création des premiers matériaux.
  • Maintien des pipelines de production et des flux de travail dans les délais impartis.
  • Au moins 3 ans d’expérience dans la création de la géométrie de monde pour les niveaux.
  • Expérience de travail avec Unreal Engine 5.
  • Capacité à utiliser quotidiennement des nuanceurs en PBR et la cartographie normales.
  • Expérience dans la création d’esthétiques créatives et visuelles de haute qualité et connaissances techniques en la matière.
  • Capacité à s’adapter rapidement à un style artistique en particulier.
  • Capacité à s’adapter à partir de directives et à améliorer de nouveaux styles, techniques et flux de travail.
  • Compréhension de base de la théorie des couleurs.
  • Bonnes compétences en communication écrite et orale en anglais.
  • Esprit d’équipe et ouverture.
  • Forte éthique de travail et motivation personnelle.
  • Passion pour les jeux vidéo et leur création.

 

  • Creation of world geometry and composition for levels in Unreal Engine.
  • Effective creation of playable levels based on the art director's vision and level design needs, in collaboration with the lead designer.
  • Rearrange existing elements into new forms.
  • Blocking of modules and levels, creation of initial materials.
  • Maintain production pipelines and workflows on schedule.
  • At least 3 years' experience creating world geometry for levels.
  • Experience working with Unreal Engine 5.
  • Ability to use PBR shaders and normal mapping on a daily basis.
  • Experience and technical knowledge of creating high-quality creative and visual aesthetics.
  • Ability to adapt quickly to a particular artistic style.
  • Ability to adapt from guidelines and improve new styles, techniques and workflows.
  • Basic understanding of color theory.
  • Good written and oral communication skills in English.
  • Team spirit and openness.
  • Strong work ethic and self-motivation.
  • Passion for video games and their creation.

Qualifications

  • Portefeuille solide présentant des œuvres d'art de niveau AAA réalisées dans un moteur (Unreal, Unity ou moteur propriétaire).
  • Excellente connaissance des logiciels standard de modélisation et de sculpture (Maya, Max, ZBrush, Photoshop ou leurs équivalents).
  • Solides compétences en matière de modélisation, de sculpture et de texturation.
  • Interpréter artistiquement des concepts ou pousser la créativité au-delà de l'idée initiale.
  • Solide compréhension des compétences artistiques traditionnelles et des compétences fondamentales en matière de conception (forme, texture, valeur et couleur).
  • Connaissance avancée des flux de travail et des pratiques actuelles en matière d'art de niveau.
  • Expérience de travail avec Unreal Engine.
  • Compréhension totale des flux de travail modulaires.
  • Compétence dans l'utilisation quotidienne des shaders PBR et des cartes normales.
  • Expérience des logiciels standard de modélisation 3D.
  • Compétence en matière d'équilibre entre la qualité artistique et les performances du moteur de jeu.
  • Démonstration de l'habillage de décors narratifs.
  • Capacité à apprendre rapidement et à s'adapter à de nouveaux styles, techniques et flux de travail avec des conseils de base.
  • Capacité à collaborer avec les chefs de département et les différents départements pour résoudre les défis artistiques et techniques.
  • Solides compétences en communication orale et écrite en anglais.
  • Bonnes compétences en matière de mentorat.

 

  • Strong Portfolio showcasing AAA quality level art done in engine (Unreal, Unity or Proprietary Engine).
  • Excellent knowledge of industry-standard software packages for modeling, high-poly sculpting (Maya, Max, ZBrush, Photoshop, or their equivalents).
  • Strong modeling, sculpting and texturing skills.
  • Artistically interpret concepts or creatively push beyond an initial ideation.
  • A solid understanding of traditional art skills along with foundational design competencies (shape, form, texture, value and color).
  • Advanced knowledge of current level art workflows and practices.
  • Experience working with Unreal Engine.
  • Full understanding of Modular Workflows.
  • Skilled in using PBR shaders and normal maps on a daily basis.
  • Experience with industry-standard software packages for 3D modeling.
  • Skilled at balancing art quality and performance in the game engine.
  • Demonstration of narrative set dressing.Adaptive.
  • Ability to quickly learn and adapt to new styles, techniques and workflows with basic guidance.
  • Ability to collaborate with department leads, and different departments to solve artistic and technical challenges.
  • Strong verbal and written communication skills in English.
  • Good mentoring skills.

 

Additional Information

Au Canada

  • Un ensemble d’avantages sociaux payés à 100 % par PCF. La compagnie d’assurance rembourse les réclamations à 100 % (jusqu’à 500 $ de services par année, en plus d’une couverture familiale ou individuelle).
  • Une couverture dentaire complète, y compris les soins dentaires majeurs et l’orthodontie.
  • La cotisation égale au REER à hauteur de 4 % avant déductions fiscales, 100 % acquis dès le premier jour.
  • Une semaine de congé payé pendant les vacances d’hiver.
  • 20 jours de congé payé et 5 jours de congé de maladie payé.
  • Des séances gratuites de soins virtuels de santé et de bien-être mental, incluses dans le régime pour les membres et leurs personnes à charge.
  • Un salaire compétitif 
  • Des occasions de développement personnel et la possibilité d’œuvrer dans un environnement mondial.
  • L’occasion de travailler au sein d’une équipe créative avec des personnes passionnées par ce qu’elles font.

What we offer:

Canada

  • Benefit package 100% paid by PCF. Insurance company reimburses 100% of claims (Up to $500 per service a year, as well as individual family coverage).
  • Full Dental coverage, including major dental and orthodontics.
  • 4% RRSP matching before tax deductions, 100% vested on day 1.
  • Paid week off during Winter Holidays.
  • 20 paid vacation days and 5 paid sick days.
  • Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.
  • A competitive salary
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.

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About The Company

People Can Fly is a global video game development company operating in Poland, the UK and North America.


We are one of the leading Unreal Engine studios in the industry.


Established in 2002, PCF made its mark on the shooter genre. The studio is known for titles such as Bulletstorm: Full Clip (launched on April 7, 2017), Gears of War: Judgment (published in 2013) and Bulletstorm (an original, Unreal Engine 3-powered onslaught of ‘kill with skill’ gameplay and blockbuster moments published in 2011) and award-winning Painkiller (launched in 2004).


People Can Fly's new RPG shooter Outriders is available now on PlayStation®5, PlayStation®4, Xbox Series X|S, Xbox One, PC, Google Stadia and Nvidia GeForce Now.


People Can Fly studio is currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Bifrost, Victoria and Dagger are projects we're growing in the self-publishing model. We also have one project in the concept phase – Red; as well as two projects in VR technology – Green Hell VR and Thunder - a new project based on one of the IPs from the Group’s portfolio.


SPREAD YOUR WINGS IN THE GAMEDEV INDUSTRY WITH PEOPLE CAN FLY.

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