This role is considered Hybrid, which means the employee will work 2-3 days onsite at a Company designated location and occasionally from home.
ILM Vancouver is growing, and we are looking for an outstanding artist to join our DMS (Digital Model Shop) team. The Senior Hard Surface Modeler places an emphasis on proportion, form, detail, and functionality, crafting three dimensional assets for production use.
At ILM, we believe a good idea is a good idea, regardless of where it comes from! Do you thrive in a creative environment? Do you enjoy sharing knowledge and learning from others? If you love art, technology, and movies, then this might be the role you’re looking for!
ILM strives to be an inclusive environment, and the DMS team embraces promising individuals with a variety backgrounds and experiences.
Design and create 3D assets including vehicles, robots, spaceships, props, and environments that are to be painted, animated, and used in a production, with an emphasis on proportion, form, detail, and functionality
Collaborate with the Modeling Lead and/or Supervisor, VFX Supervisor, and Texture Artist to identify and build the “look” for an asset
Work with production, model leadership, and the CG Supervisor to deliver high quality assets on time that meet all departments needs
Build geometry with an understanding of how the asset will be used in the entire production process and adapt working approach to suit the specific asset needs
Present your work in dailies and discuss all aspects of your asset, as needed
Performs other tasks where suitable such as shot correctives, gathering reference, or building more simple character asset elements like props and costumes
Portfolio demonstrating great hard surface skills, displaying a strong understanding of design, movement and mechanical functionality
Portfolio demonstrating traditional artistic skills such as drawing or traditional model building is a plus
5+ years proven experience crafting assets in a VFX studio environment. Additional Feature Animation experience is a plus
Proven ZBrush or Mudbox experience for adding detail, damage or creating organic objects such as rocks
Great creative and communication skills to work with team members from other departments and assist asset development, displaying the ability to interpret others vision and also showcase their own ideas
Strong ability to self assess if you are taking the right approach and when you should be contacting supervision or other departments during the creation of your asset
A deep knowledge of film and video post production techniques and a good understanding of the full VFX pipeline
Strong knowledge of industry standard software Maya, Zbrush, Mudbox
Use of Hodini or other procedural modelling techniques are pluses
Knowledge of Linux is a necessity to navigate through ILM’s production pipeline
As part of your application please submit a demo reel, shot breakdown, or equivalent showcasing your work. A current resume is required.
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