Senior Hard Surface Modeler

1 Hour ago • 5 Years + • 3D Art • $81,000 PA - $104,000 PA

Job Summary

Job Description

ILM Vancouver seeks a Senior Hard Surface Modeler for a hybrid role (2-3 days onsite). Responsibilities include designing and creating 3D assets (vehicles, robots, etc.) for film production, emphasizing proportion, form, and functionality. Collaboration with various teams (modeling lead, VFX supervisor, texture artists) is key to achieving the desired asset look. The role demands high-quality, on-time delivery, adapting workflows to suit specific asset needs. Daily presentations and discussions on asset progress are also required. Additional responsibilities might include shot correctives, reference gathering, or building simple character elements.
Must have:
  • 5+ years VFX experience
  • Proficient in ZBrush/Mudbox
  • Maya, Zbrush, Mudbox expertise
  • Strong hard surface modeling skills
  • Excellent communication & collaboration
  • Understanding of VFX pipeline
Good to have:
  • Traditional art skills
  • Feature animation experience
  • Houdini/procedural modeling
  • Linux knowledge
Perks:
  • Medical benefits
  • Financial benefits
  • Variable pay

Job Details

Job Summary:

This role is considered Hybrid, which means the employee will work 2-3 days onsite at a Company designated location and occasionally from home.

Position Summary

ILM Vancouver is growing, and we are looking for an outstanding artist to join our DMS (Digital Model Shop) team. The Senior Hard Surface Modeler places an emphasis on proportion, form, detail, and functionality, crafting three dimensional assets for production use.

At ILM, we believe a good idea is a good idea, regardless of where it comes from! Do you thrive in a creative environment? Do you enjoy sharing knowledge and learning from others? If you love art, technology, and movies, then this might be the role you’re looking for!

ILM strives to be an inclusive environment, and the DMS team embraces promising individuals with a variety backgrounds and experiences.

What You’ll Do

  • Design and create 3D assets including vehicles, robots, spaceships, props, and environments that are to be painted, animated, and used in a production, with an emphasis on proportion, form, detail, and functionality

  • Collaborate with the Modeling Lead and/or Supervisor, VFX Supervisor, and Texture Artist to identify and build the “look” for an asset

  • Work with production, model leadership, and the CG Supervisor to deliver high quality assets on time that meet all departments needs

  • Build geometry with an understanding of how the asset will be used in the entire production process and adapt working approach to suit the specific asset needs

  • Present your work in dailies and discuss all aspects of your asset, as needed

  • Performs other tasks where suitable such as shot correctives, gathering reference, or building more simple character asset elements like props and costumes 

What We’re Looking For

  • Portfolio demonstrating great hard surface skills, displaying a strong understanding of design, movement and mechanical functionality

  • Portfolio demonstrating traditional artistic skills such as drawing or traditional model building is a plus

  • 5+ years proven experience crafting assets in a VFX studio environment. Additional Feature Animation experience is a plus

  • Proven ZBrush or Mudbox experience for adding detail, damage or creating organic objects such as rocks

  • Great creative and communication skills to work with team members from other departments and assist asset development, displaying the ability to interpret others vision and also showcase their own ideas

  • Strong ability to self assess if you are taking the right approach and when you should be contacting supervision or other departments during the creation of your asset

  • A deep knowledge of film and video post production techniques and a good understanding of the full VFX pipeline

  • Strong knowledge of industry standard software Maya, Zbrush, Mudbox

  • Use of Hodini or other procedural modelling techniques are pluses

  • Knowledge of Linux is a necessity to navigate through ILM’s production pipeline

As part of your application please submit a demo reel, shot breakdown, or equivalent showcasing your work. A current resume is required.

JoinILM


The hiring range for this position in Vancouver is C$110,600 to C$141,500 per year based on a 40-hour work week. The amount of hours scheduled per week may vary based on business needs. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A full range of medical, financial, and/or other variable pay or benefits, may be offered dependent on the level and position offered.

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From classic animated features and exhilarating theme park attractions to cutting edge sports coverage, and the hottest shows on television, The Walt Disney Company has been making magic since 1923, creating unforgettable stories that connect with audiences around the world. And we’re just getting started!

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