Responsable Programmeur Online / Lead Online Programmer - Star Citizen

2 Months ago • 8 Years + • Game Programmer • Undisclosed

About the job

Job Description

The Lead Online Programmer at Cloud Imperium Games' Turbulent studio in Montreal will collaborate on developing online features for Star Citizen. Responsibilities include mentoring team members, designing and implementing robust code, debugging and optimizing, communicating with stakeholders, identifying technical obstacles, and working with QA. The ideal candidate possesses 8+ years of C++ programming experience in AAA game development, strong multi-threading skills, and experience with online game features and systems. CryEngine/Lumberyard experience is a plus. The role requires strong communication, adaptability, and the ability to work across various studios and time zones.
Must have:
  • 8+ years C++ programming experience
  • AAA game dev experience (PC/Console)
  • Strong multi-threaded programming skills
  • Online game feature development
  • Excellent communication & collaboration
Good to have:
  • CryEngine/Lumberyard experience
  • Shipped PC game products
  • MMO development experience
  • Cross-studio collaboration experience
  • English Below

🚀 Rejoignez les pionnier·ère·s chez Turbulent ! 🚀

Chez CIG Turbulent, nous repoussons les limites des jeux en ligne pour créer des univers vastes et immersifs qui redéfinissent l'expérience multijoueur massive. Nous croyons que les jeux révolutionnaires naissent de la fusion entre technologie de pointe, vision artistique et talent extraordinaire. Nous réunissons à Montréal une équipe de passionné·e·s du jeu vidéo, où chacun·e peut donner vie à ses idées les plus folles. Ensemble, nous créons des mondes vivants et dynamiques qui offrent des aventures épiques aux confins de l’univers.

Notre particularité ? Nous construisons cet univers avec l’aide d’une immense communauté de fans de science-fiction et de simulation spatiale. Leurs idées et leur enthousiasme nourrissent notre créativité chaque jour.

Êtes-vous prêt·e à laisser votre empreinte dans l'industrie du jeu vidéo et à travailler sur des projets qui repoussent les limites ?

Que ferez-vous ?

  • Collaborer avec les membres de l'Ă©quipe pour dĂ©velopper diverses fonctionnalitĂ©s onlines pour le jeu intergalactique Star Citizen.
  • Mentorer les autres membres de l’équipe.
  • Concevoir et implĂ©menter un code bien structurĂ©, fiable, maintenable et sans bogues.
  • DĂ©velopper et tester le code, corriger les bogues et optimiser le code selon les directives.
  • Communiquer avec les autres membres de l'Ă©quipe, les clients internes et les parties prenantes externes Ă  travers plusieurs studios pour dĂ©terminer les exigences.
  • Identifier les obstacles techniques et proposer des solutions pour surmonter les risques identifiĂ©s.
  • Documenter et participer Ă  la rĂ©vision des conceptions techniques avec d'autres ingĂ©nieurs logiciels.
  • Travailler avec l'Ă©quipe d'assurance qualitĂ© (QA) pour fournir les informations nĂ©cessaires afin de tester le code dĂ©veloppĂ©.
  • Fournir un support aux clients internes pour le logiciel dĂ©veloppĂ©.
  • Se tenir Ă  jour sur les mĂ©thodes, pratiques et technologies de pointe en ingĂ©nierie logicielle.
  • Effectuer des revues de code pour les autres membres de l'Ă©quipe.
  • Participer Ă  diverses rĂ©unions et discussions.
  • Partager et adapter les informations techniques Ă  diffĂ©rents publics.

Qu'attendons-nous de notre Responsable Programmeur Online ?

  • 8 ans et plus d'expĂ©rience en programmation C++
  • ExpĂ©rience dans l'industrie du jeu vidĂ©o sur un titre AAA pour PC ou console utilisant C++. Vous avez de solides compĂ©tences en programmation C++.
  • ExpĂ©rience en dĂ©veloppement de fonctionnalitĂ©s online et de systèmes de jeu
  • Solides compĂ©tences en programmation multithreading
  • CapacitĂ© Ă  s’adapter Ă  l’évolution des prioritĂ©s dans un environnement en constante Ă©volution
  • Bonne comprĂ©hension du dĂ©veloppement avec les moteurs CryEngine/Lumberyard ; un atout
  • Une ou plusieurs livraisons de jeux PC ; un atout
  • ExpĂ©rience du dĂ©veloppement de jeux en ligne ou de MMO, y compris de l'interface avec le code serveur backend ; un atout
  • ExpĂ©rience de travail avec diffĂ©rents studios situĂ©s sur des fuseaux horaires diffĂ©rents ; un atout
  • Disponible pour voyager une ou deux fois par an

Ă€ propos de Turbulent, une entreprise de Cloud Imperium

CIG Turbulent est à la pointe du développement de jeux, créant des fonctionnalités de jeu, des environnements, des personnages et des technologies pour l'univers de Star Citizen. Située à Montréal, notre équipe talentueuse est dédiée à la création d'expériences immersives et innovantes qui captivent les joueur·se·s du monde entier.

Depuis sa création en 2002, Turbulent est un leader dans le développement de plateformes technologiques innovantes à travers divers secteurs, y compris le divertissement, les médias et l'éducation. En 2012, nous avons commencé notre collaboration avec Cloud Imperium Games (CIG) pour développer la plateforme web de Star Citizen. Ce partenariat a évolué et, en 2020, nous avons fondé un studio de développement de jeux qui travaille avec les équipes de développement nord-américaines de Star Citizen. Notre studio à part entière couvre la technologie en ligne, l'art, les environnements, l'interface utilisateur et la création de personnages. Le 13 juillet 2023, après plus d'une décennie de collaboration réussie, nous avons fièrement annoncé notre fusion avec Cloud Imperium Games.

Cloud Imperium Games est reconnu pour créer des jeux vidéo révolutionnaires qui repoussent les limites du possible. Nos projets phares incluent Star Citizen, une simulation spatiale multijoueur record, et Squadron 42, une aventure épique en solo se déroulant dans le même univers.

Pour plus d'informations sur la vie chez Cloud Imperium Games, cliquez ici 🎮

Turbulent s'engage à employer une main-d'œuvre diversifiée. Les candidats qualifiés seront considérés sans égard à la race, la couleur, la religion, le sexe, l'origine nationale, l'âge, l'orientation sexuelle, l'identité de genre, l'expression de genre ou le handicap.

------

🚀 Join the Pioneers at Turbulent! 🚀

At Turbulent, we push the boundaries of online games to create vast, immersive universes that redefine massively multiplayer experiences.

We believe that groundbreaking games arise from the fusion of cutting-edge technology, artistic vision, and extraordinary talent. We cultivate our Montreal team of game pioneers, fostering an environment where they can bring their big ideas to life. Together, we forge living, breathing worlds that unleash epic adventures into the far reaches of the stars.

What sets us apart? We're building this universe hand-in-hand with a massive community of engaged, passionate sci-fi and space simulation enthusiasts. Their input and excitement fuel our creativity every day.

Are you ready to leave your mark on the gaming industry and work on projects that push boundaries?

What will you do?

  • Collaborate with team members to develop various online features for the intergalactic game Star Citizen
  • Mentor other software engineers as needed to increase their abilities and productivity
  • Design and implement well-engineered, reliable, maintainable, and bug-free code
  • Develop and test code, fixing bugs as well as profiling and optimize code as directed
  • Communicate with other team members, internal customers and external stakeholders across various studios to determine requirements
  • Identify technical obstacles and generating solutions to overcome identified risks
  • Document and participate to peer review of technical designs with other software engineers
  • Work with the QA team to provide the information needed to fully test developed code
  • Provide support to internal customers for developed software
  • Keep up to date on state-of-the-art software engineering methods, practices and technologies
  • Perform code reviews for other team members
  • Participate to various meetings and discussions
  • Share and adapt the technical information to different audiences

What do we expect from our Lead Online Programmer?

  • 8 years+ of experience in C++ programming
  • Experience working in the game industry on AAA PC or console title using C++. You have strong C++ programming skills.
  • Experience programming game features and systems
  • Strong multi-threaded programming skills
  • Capacity to adapt evolving priorities in a fast-paced environment
  • Good understanding of development in CryEngine/Lumberyard; an asset
  • One or more shipped PC products; an asset
  • Online game or MMO development experience, including interfacing with backend server code; an asset
  • Experience working with different studios located on different time zones; an asset
  • Available to travel once or twice per year

About Turbulent, a Cloud Imperium Company

CIG Turbulent is at the cutting edge of game development, creating game features, environments, characters, and technology for the Star Citizen universe. Located in Montreal, our talented team is dedicated to crafting immersive and innovative experiences that captivate players around the globe.

Since its inception in 2002, Turbulent has been a leader in developing innovative technological platforms across diverse sectors, including entertainment, media, and education. In 2012, we began our collaboration with Cloud Imperium Games (CIG) to develop the web platform for Star Citizen. This partnership evolved, and in 2020, we founded a game development studio that powers the North American development teams of Star Citizen. Our full-fledged studio reaches across online technology, art, environments, UI, and character creation. On July 13, 2023, after more than a decade of successful collaboration, we proudly announced our merger with Cloud Imperium Games.

Cloud Imperium Games is renowned for creating cutting-edge video games that push the boundaries of what is possible. Our flagship projects include Star Citizen, a record-breaking multiplayer online space simulation, and Squadron 42, an epic single-player adventure set in the same expansive universe.

For more information about life at Cloud Imperium Games, check this out 🎮

Turbulent is committed to employing a diverse workforce. Qualified applicants will receive consideration without regard to race, color, religion, sex, national origin, age, sexual orientation, gender identity, gender expression, or disability.

View Full Job Description

Add your resume

80%

Upload your resume, increase your shortlisting chances by 80%

About The Company

Turbulent is a tech craftery dedicated to helping inspired businesses unlock the potential of their audiences.


Sparked by our passion for tech and creative problem-solving, we make audience-igniting products that fuel digital ecosystems in the media, entertainment, video games, and educational sectors.


We do so by immersing ourselves in our client’s business reality, delivering strategic guidance and crafting custom technology that increases revenue, improves processes, and enriches the client experience; transforming ideas into improbable impact.

View All Jobs

Get notified when new jobs are added by Turbulent

Similar Jobs

Ubisoft - Tools Programmer

Ubisoft, China (On-Site)

Playrix - Lead C++ Software Engineer (Gameplay)

Playrix, Portugal (Remote)

Larian Studios - Engine Programmer

Larian Studios, Poland (On-Site)

Embark Studios - Gameplay Programmer - Destruction & Dynamism

Embark Studios, Sweden (On-Site)

Cloud Imperium Games - Senior Gameplay Programmer

Cloud Imperium Games, United Kingdom (On-Site)

Steel City Interactive - Senior Network Programmer

Steel City Interactive, United Kingdom (Hybrid)

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Epic Games - Programador(a) de UI

Epic Games, Brazil (On-Site)

Playrix - Lead C++ Software Engineer (Gameplay)

Playrix, Kazakhstan (Remote)

Microsoft - Principal Software Engineer (NVMe)

Microsoft, India (On-Site)

Bohemia Interactive - QA Automation Engineer - DayZ

Bohemia Interactive, Czechia (On-Site)

Warner Bros Discovery - Senior Engine Programmer

Warner Bros Discovery, United Kingdom (Hybrid)

CD PROJEKT RED - Senior Story Programmer

CD PROJEKT RED, United States (On-Site)

Get notifed when new similar jobs are uploaded

Jobs in Montreal, Quebec, Canada

DNEG - Creature TD - CFX

DNEG, Canada (On-Site)

The Embassy - Senior Lighting Artist

The Embassy, Canada (Hybrid)

Lakshya Digital - UI Programmer - Freelance

Lakshya Digital, Canada (Remote)

Atomic Cartoons - CG Senior Modeling Artist (3 Month Contract)

Atomic Cartoons, Canada (Remote)

CharacterAI - Software Engineer, Core Product

CharacterAI, Canada (On-Site)

Activision - Software Development Co-op

Activision, Canada (Hybrid)

The Walt Disney Company - Compositor

The Walt Disney Company, Canada (Hybrid)

The Walt Disney Company - Animation Supervisor

The Walt Disney Company, Canada (Hybrid)

Rush Street Interactive - Staff Engineer

Rush Street Interactive, Canada (On-Site)

Get notifed when new similar jobs are uploaded

Game Programmer Jobs

Coffee Stain - Lead Programmer

Coffee Stain, Sweden (Hybrid)

Hacksaw Studios - Game developer

Hacksaw Studios, Sweden (On-Site)

Game Boost - AI programmer for co-op shooter

Game Boost, Sweden (Hybrid)

Techland - Senior Gameplay Animator

Techland, Poland (Remote)

IO Interactive - Gameplay Programmer

IO Interactive, Sweden (Hybrid)

Sunovatech - Lead Game Programmer unreal

Sunovatech, India (On-Site)

Warhorse Studios - Senior C++ Programmer

Warhorse Studios, Czechia (On-Site)

Hello Games - Gameplay Programmer

Hello Games, United Kingdom (On-Site)

OUTFIT7 - Game Developer (C++ or Unity)

OUTFIT7, Slovenia (Hybrid)

Techland - UE5 AI Game Programmer

Techland, Poland (On-Site)

Get notifed when new similar jobs are uploaded