Contribute to the development of a cohesive cinematographic style for moment-to-moment gameplay presentation including ambient world interacts, runtime mission/objective presentation, environment vista shots, mini-game presentation elements
Develop and improve player camera systems for traversal, ranged combat, melee combat, and vehicle gameplay cameras
Identify and design unique camera behaviors and compositions for various gameplay modes narrative moments
Collaborate with Cinematic team to ensure our cameras have a unified style and transitions between gameplay camera and cinematic are seamless
Collaborate with Engineering to develop and implement camera systems and improve tools
Strive to make gameplay cameras feel intuitive for as many players as possible (UX)
Minimum 2-5 years working in the industry in roles that range in camera animation, character animation, design and technical art areas
2-5 years of experience in camera design and implementation in 3rd person action /shooter games
A passion for improving gameplay, user experience and presentation
Must be fluent with Unreal Editor and Blueprint scripting
Strong written and verbal communication skills with the ability to convey difficult and abstract concepts to all disciplines
Fluent in cinematography and composition, pacing and narrative storytelling
Preferred Knowledge/Skills
At least 2 year’s experience with industry standard 3-D animation package (3D Studio Max, Motion Builder, and Maya)
Aptitude for creative problem solving
Passion for visual storytelling and fostering emotional connection to game characters
Ability to learn quickly and adapt to new technology and complex pipelines
Solid organization skills with adherence to file structures, naming conventions and other established protocols
Ability to work in the game engine and tools, playing the game frequently and identifying areas of needed improvement
Must be able to embrace the established art and design vision of the game and ensure it is delivered in its entirety at the end of the project
Excellent ability to self-manage to meet deadlines and work well under pressure
Able to work well within a team: willingness to give and receive feedback, and the ability to embrace change; ability to collaborate productively with others
Must have an active, passionate interest in current video games to help drive the game to the next level
Possess an extensive knowledge of competing products and a deep understanding of the complexity and edge cases present in open world game where the player has multiple ways of travel
Significant contribution to at least one AAA title
Location State(s)
CaliforniaThe base pay range for this position in the state(s) above is $62,640.0 to $126,360.0 per year. Actual pay is based on market location and may vary depending on job-related knowledge, skills, and experience. A sign on payment, relocation package, and restricted stock units may be provided as part of the compensation package, as well as other medical, financial, and/or other benefits, dependent on the specific position offered.As an equal opportunity employer, we firmly believe that diverse voices fuel our innovation and allow us to better serve our users and the community. We foster an environment where every employee of Tencent feels supported and inspired to achieve individual and common goals.
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