Technical Artist

4 Months ago • 3 Years + • Technical Art

Job Summary

Job Description

As a Technical Artist at Build A Rocket Boy, you'll collaborate with the art team to enhance cutting-edge visuals, troubleshoot issues, offer technical guidance, and define art workflows. Key responsibilities include defining and maintaining art workflows, communicating pipelines, problem-solving, guiding artists on best practices, suggesting new technologies, collaborating with engineers on pipeline enhancements, and providing guidance on technical performance and asset budgets. You'll work closely with Technical Art Direction and Production to ensure timely delivery of high-quality work. The role requires 3+ years of experience in the games industry and a solid understanding of game engines, 3D modeling tools (like 3ds Max, Maya, or ZBrush), art pipelines, and memory/rendering budgets.
Must have:
  • 3+ years experience as Technical Artist
  • Intermediate knowledge of game engines
  • Experience with 3D modelling tools
  • Understanding of art pipelines & budgets
  • Define and maintain art workflows
Perks:
  • Unlimited coaching & therapy
  • Stock Options
  • Pension scheme
  • Socials
  • 25 Annual Leave + 3 bank holidays
  • Private Medical Insurance
  • Healthcare Cash Plan
  • Cycle2Work Scheme
  • Electric Car Charging

Job Details

As a Technical Artist here at Build A Rocket Boy, you will be working alongside a talented art team driving forwards cutting-edge visuals, investigating and fixing various issues, providing technical guidance, and defining art workflow and pipelines.

Working closely with Technical Art Direction and the Production team, you will ensure that your work is delivered on time and to the standards required, helping to increase the quality of the games.
Department
Art
Employment Type
Permanent - Full Time
Location
Edinburgh
Workplace type
Onsite
Reporting To
Kelvin Janson

Key Responsibilities

  • Work closely with the Art Teams to define and maintain art workflows, folder structure and naming conventions.
  • Clearly communicate and document art production pipelines.
  • General problem-solving.
  • Provide guidance to artists, defining best working practices and strong asset organisation.
  • Proactively provide suggestions on how to utilise new technologies and tools and implement them into our workflow.
  • Work with engineers to troubleshoot issues and find solutions to help further enhance our art pipeline.
  • Provide clear guidance on technical performance constraints and help define asset budgets.

Requirements

  • 3+ years minimum experience as Technical Artist in the games industry.
  • Intermediate knowledge of game engines and the technical constraints and challenges of game development.
  • Experience with 3D modelling tools such as 3ds Max, Maya, or ZBrush, in a video game environment.
  • Technical understanding of art pipelines, memory and rendering budgets.
  • Strong interest in the latest advancements in video game graphics and visual trends.
  • Nice to have: Knowledge of at least one programming language (such as Python, C++).
  • Nice to have: Understanding of modern procedural asset creation techniques (Scanning, Marvellous).

Benefits

Our Global Benefits & Perks
  • Unlimited coaching & therapy — with Oliva, to support your mental health
  • Stock Options — everyone owns a piece of our success
  • Pension scheme — up to 5% employer matched contribution to finance those golden years
  • Socials office & remote events, play sessions and company-wide parties
  • And even more benefits based on your location!

If you’re based in the UK
  • 25 Annual Leave + 3 bank holidays - we’re flexible with most bank holidays so you can use the time to celebrate what’s important to you
  • Private Medical Insurance - full cover with AXA
  • Healthcare Cash Plan - Level 3 cover with Medicash
  • Cycle2Work Scheme - lease a bike through us and save on tax too!
  • Electric Car Charging - electric car charging at our Port office in Edinburgh, Scotland.

About Build A Rocket Boy

Build A Rocket Boy is an independent game developer, headquartered in Edinburgh Scotland, with operations in Budapest Hungary, the Netherlands, France, and California USA. Led by game developer Leslie Benzies, Build A Rocket Boy’s team includes hundreds of the industry’s brightest development talents with the shared vision to create new and innovative entertainment experiences. Build A Rocket Boy’s first project is EVERYWHERE – a new multi-world game experience that blurs the line between reality and the digital world.

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United Kingdom (Remote)

United Kingdom (Remote)

United Kingdom (Remote)

London, England, United Kingdom (Remote)

United Kingdom (Remote)

Edinburgh, Scotland, United Kingdom (Remote)

United Kingdom (Remote)

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