Principal UX Designer

8 Months ago • All levels

Job Summary

Job Description

Principal UX Designer for unannounced game at Blizzard, must have Figma, design principles, research & communication skills.
Must have:
  • Figma expertise
  • Design principles
  • Research experience
  • Communication skills
Good to have:
  • Freemium experience
  • Agile environment
  • Technical knowledge
  • Co-creation sessions
Perks:
  • Unannounced project
  • Blizzard environment

Job Details

Team Name:

Unannounced Project

Job Title:

Principal UX Designer

Requisition ID:

R023507

Job Description:

At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through unparalleled creativity and storytelling, we create immersive universes and iconic characters that are beloved across platforms, borders, backgrounds, and generations - only made possible by building a work environment that nurtures the artistry of game development and unleashes the aspirations of our people.

We are currently looking for an enthusiastic and collaboration-oriented Principal UX Designer to join an exciting unannounced game. If you are passionate about meaningfully contributing to crafting immersive, intuitive user experiences and delighting millions of players, then this is the ideal role for you.

Sounds like your next challenge ? We can't wait to meet you !

Responsibilities

  • You exhibit mastery in both low- and high-fidelity mockups, creating elements that the team can reuse so that design work is accomplished with efficiency.
  • Present your design work articulately and support your design decisions within your feature team and other collaborators through excellent communication skills.
  • Collaborate with designers (Game, UI, Level, Systems, Narrative) to build and uphold the UX vision for the entire game.
  • Define, socialize and ensure adherence to player-centric design principles.
  • Embrace a healthy feedback culture; we encourage our UX designers to give and receive constructive feedback as we strive to make even better games together.
  • Collaborate with the UX Research team to conduct qualitative studies to validate designs and derive actionable improvements or contribute to a better understanding of our players and personal definitions.
  • Partner with product stakeholders and understand how to use data to help guide game and feature improvements.
  • You ensure the necessary processes and resources for successful delivery, achieving business outcomes and team success.
  • You explore new business opportunities and practices, tooling, and UX theories to improve our methodological toolkits.
  • You mentor less experienced designers to build their skills, communication abilities, and design processes.

Minimum Requirements

  • Experience in Figma, visual communication and prototyping.
  • Excellent communication, collaboration and leadership skills.
  • Familiar with the fundamentals of interaction design and Information Architecture.
  • Good understanding of game- and player- centric design principles.
  • Crafting for accessibility and inclusion.
  • Experience conducting qualitative research and integrating research insights in your designs.

Additional experience

  • Experience crafting and holding a UX vision for large, systemically sophisticated games.
  • Knowledge of and curiosity about freemium standard methodologies.
  • Experience working in an agile project environment.
  • Knowledge of technical constraints, optimisation, and implementation.
  • Experience running co-creation sessions with product, design, and engineering.

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