Senior Motion Capture Technician

1 Day ago • 6 Years +

About the job

SummaryBy Outscal

Senior Motion Capture Technician needed for Cliffhanger Games in Kirkland, WA. Must have 6+ years experience in motion capture production for video games, film, or TV. Experience with virtual production techniques, industry-standard processes, and maintaining motion capture hardware is required.

Cliffhanger Games is a newly formed Seattle Studio focusing on blockbuster action-adventure games and pioneering next-generation emergent storytelling beginning with Marvel’s Black Panther. Join us to pursue your passion to build unique, groundbreaking, and inclusive games that empower players to create incredible stories of heroic adventure. Become a foundational part of an ambitious, respectful, and diverse organization as we are looking for a Mocap Technician to join our team.

The Senior Mocap Technician is a contract role and will report directly to the Sr. Animation Director, overseeing a new optical motion capture studio in Kirkland, WA. The Senior Motion Capture Technician will capture high quality motion capture data and is responsible for its overall pipeline and maintenance.

You are passionate about motion capture production related to video games and have knowledge of industry-standard processes, protocols, and best practices related to motion capture, animation, and visual effects. You run an optical motion capture studio and work as part of a team, collaborating with animation leads and directors, performers and other production personnel.

Responsibilities

  • Oversee the development of a new optical system in Kirkland, Washington

  • Maintaining the hardware, equipment and troubleshooting issues as they arrive.

  • Ensure the studio is working at a high level of stability and professionalism.

  • Coordination with Cliffhanger Studio’s Animation and Presentation Team in planning and running shoots.

  • Create props and breakdown afterwards.

  • Mocap operator, capturing and processing top quality source data. Track, solve, retarget, and clean.

  • Communication with developers, actors, external contracts and legal requirements.

  • Maintain inertia mocap hardware and pipeline.

  • Evangelize for tools and workflow improvements in the motion capture studio and animation departments. Establish and document workflows and best practices.

  • Collaborate with EA’s larger motion capture workforce to exchange workflow, tools, process. Maintain a good reputation and rapport with our fellow motion capture teams.

  • Organize & maintain studio mocap source library.

  • Perform animation tasks in support of the Gameplay Animation Department when not otherwise occupied by motion capture duties.

Qualifications

  • Minimum 6+ years' experience in motion capture production related to video games, television, film or other related industry.

  • Minimum 3+ years of experience with virtual production techniques, including proficiency in cinematic and animation language, camera terminology, and knowledge of real-world cameras of multiple types.

  • Knowledge of industry-standard processes, protocols, and best practices related to motion capture and animation; vicon, xsens, motion builder, maya, unreal engine, and other relevant tools.

  • Experience maintaining motion capture hardware, including cameras, suits, markers, and facial capture systems.

  • An understanding of programming languages commonly used for motion capture pipelines, such as Python or C++

  • A Portfolio demonstrating past work.

  • Located or willing to relocate to the Kirkland, WA area.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

About The Company

We exist to inspire the world to play. We put our people first, and we thrive off their diversity in our innovative technology and immersive storytelling. We’re doing the work to give everyone the space to be their full selves while giving back to our community, no matter where you’re working from. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and transform the future of gaming. Join us.

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