Software Engineer II- Site Reliability Engineering (SRE Team)Bangalore

2 Months ago • 3-5 Years

About the job

Job Description

Warner Bros. Discovery seeks a Software Engineer II with 3-5 years of experience in SRE and public cloud infrastructure. Must have expertise in Kubernetes, observability tools, and at least one programming language. Experience in automating and building self-healing solutions is essential.
Must have:
  • Kubernetes Experience
  • Observability Tools
  • Programming Language
  • Public Cloud
Good to have:
  • Agile Methodologies
  • SRE Practices
  • Error Budgets
  • Troubleshooting
Perks:
  • Great Place
  • Fast Track
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Welcome to Warner Bros. Discovery… the stuff dreams are made of.

Who We Are…

When we say, “the stuff dreams are made of,” we’re not just referring to the world of wizards, dragons and superheroes, or even to the wonders of Planet Earth. Behind WBD’s vast portfolio of iconic content and beloved brands, are the storytellers bringing our characters to life, the creators bringing them to your living rooms and the dreamers creating what’s next…

From brilliant creatives, to technology trailblazers, across the globe, WBD offers career defining opportunities, thoughtfully curated benefits, and the tools to explore and grow into your best selves. Here you are supported, here you are celebrated, here you can thrive.

Software Engineer II- Site Reliability Engineering (SRE Team)Bangalore

About Warner Bros. Discovery:

Warner Bros. Discovery (WBD), a premier global media and entertainment company, offers audiences the world's most differentiated and complete portfolio of content, brands, and franchises across television, film, streaming, and gaming. The company combines Warner Media's premium entertainment, sports, and news assets with Warner Bros Discovery's leading non-fiction and international entertainment and sports businesses.

For more information, please visit www.wbd.com

Meet Our Team:

DTC’s many software engineering teams build applications for the web, mobile, tablets, connected TVs, consoles, and other streaming devices. DTC’s Site Reliability Engineering (SRE) teams are responsible for ensuring these systems stay up and operational. Warner Bros. Discovery’s approach to SRE is proactive vs. reactive. The team focuses on building and supporting prevention systems and processes over incident response. SRE develops capabilities that assess Warner Bros. Discovery’s resilience risk posture, enable auto-remediation and failover. The team partners with service development teams to ensure the robustness of their architectures.

We are a fast-growing, global engineering group crucial to Warner Bros. Discovery’s future. We need a software engineer who is comfortable turning the needs of our engineering community into thoughtful development opportunities, serving as an SRE engineer for application developers as they build software components.

Roles & Responsibilities:

  • You will develop, test, document and implement SRE capabilities to improve reliability and scalability of application services running on a public cloud infrastructure.
  • You will continuously look for opportunities to automate and develop self-healing solutions, leading to operational efficiency and cost optimization of public cloud infrastructure.
  • You will contribute to development and enhancement of SRE operations tool kit to enable service teams to execute SRE functions during incidents.
  • You will partner with service engineering and other operations engineering teams to understand customer user journeys, their impact to business and implement best practices leading to improvement of service reliability and scalability.
  • You will contribute to high-performance, stability, scalability and support of systems that have been successfully shipped to customers in production.
  • You will support and troubleshoot production issues by reviewing source code, logs, operational metrics, stack trace etc. to pinpoint a specific problem and then resolve it.

What to Bring:

  • A software engineer with an experience between 3-5 years having a depth of knowledge in software engineering fundamentals, SDLC, automation and managing applications on public cloud infrastructure.
  • Good understanding of SRE concepts like SLAs, SLOs, SLIs, error budgets, MTTR, MTTD, etc.
  • Hands-on experience in deploying and managing applications on Kubernetes, with knowledge of pod and container lifecycle management, service and ingress resource management, and persistent storage solutions.
  • Knowledge of observability ecosystem including metrics, logging, tracing and tools, such as Prometheus, Grafana, Elastic Stack, Datadog, or New Relic.
  • Proficiency in at least one programming language (e.g. Python, Bash, Java, Go etc..) with respect to designing, coding, testing, and software delivery.
  • Effective cross-functional collaboration skills to develop tools for secured, scalable, and reliable systems..
  • Experience in troubleshooting service/infrastructure issues in production and have used one or more industry standard observability tools.
  • Familiarity with Agile methodologies and SRE practices
  • You deliver high-quality results the first time and improve code, documentation, and results with each iteration. Your team trusts your work.

What We Offer:

  • A Great Place to work
  • Equal opportunity employer
  • Fast track growth opportunities

How We Get Things Done…

This last bit is probably the most important! Here at WBD, our guiding principles are the core values by which we operate and are central to how we get things done. You can find them at www.wbd.com/guiding-principles/  along with some insights from the team on what they mean and how they show up in their day to day. We hope they resonate with you and look forward to discussing them during your interview.

Championing Inclusion at WBD

Warner Bros. Discovery embraces the opportunity to build a workforce that reflects the diversity of our society and the world around us. Being an equal opportunity employer means that we take seriously our responsibility to consider qualified candidates on the basis of merit, regardless of sex, gender identity, ethnicity, age, sexual orientation, religion or belief, marital status, pregnancy, parenthood, disability or any other category protected by law.

If you’re a qualified candidate and you require adjustments or accommodations to search for a job opening or apply for a position, please contact us at recruitadmin@wbd.com.

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About The Company

Applicants – please be advised that all email correspondence by official Warner Bros. Games recruiters will come from the @lith.com, @warnerbros.com or @wbgames.com domains. Our agency recruiters who reach out through LinkedIn will also properly identify themselves as employees of the companies that work with us. All other parties claiming to be our recruiters are not affiliated with Warner Bros. Games, Monolith or any of our studios. Please take care not to share your personal information with these contacts, nor click on any links embedded in their messages. If you have any questions, you can reach out to us directly at recruiting@wbgames.com.

Warner Bros. Games brings some of the most iconic characters and stories in entertainment to life through videogame development. With multiple world class development studios located across North America and the UK, our teams are made up of top talent in the industry. We strive for an open and collaborative culture where our people can do what they do best – making great games.

Our 11 studios include: 

Warner Bros. Games (Burbank, CA)

linkedin.com/company/warnerbrosgames

Warner Bros. Games San Francisco (San Francisco, CA)

linkedin.com/company/warner-bros-games-san-francisco

Warner Bros. Games San Diego (Carlsbad, CA)

linkedin.com/company/wb-games-san-diego

Warner Bros. Games Boston (Needham, MA)

linkedin.com/company/wbgamesboston

Warner Bros. Games New York (Troy, NY)

linkedin.com/company/wb-games-ny

Warner Bros. Games Montreal (Montreal, CA)

linkedin.com/company/wb-games-montreal-inc-

NetherRealm Studios (Chicago, IL)

linkedin.com/company/netherrealm-studios

Monolith Productions (Kirkland, WA)

linkedin.com/company/monolith-productions

Avalanche (Salt Lake City, UT)

linkedin.com/company/avalanche-software

Rocksteady Studios (London, UK)

linkedin.com/company/rocksteady-studios-ltd

TT Games (Maidenhead, UK)

linkedin.com/company/tt-games-ltd 

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Neuilly-sur-Seine, Île-de-France, France (On-Site)

New York, New York, United States (Hybrid)

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