Technical Artist, Procedural Technology & Simulation

12 Months ago • 8 Years + • Technical Art

Job Summary

Job Description

Technical Artist with 8+ years experience in simulation technologies. Must have experience with NVIDIA Omniverse, OpenUSD, Python, and Unreal Engine tech art pipelines.
Must have:
  • NVIDIA Omniverse
  • OpenUSD
  • Python Coding
  • Unreal Engine
Good to have:
  • Houdini
  • VR/AR/XR
  • Revit/SolidWorks
  • UX Workflows
Perks:
  • Spatial Computing
  • Product Development

Job Details

The Technical Artist will help innovate Brightline’s new and growing product ecosystem that leverages groundbreaking spatial computing and AI capabilities. This person will be focused on bridging the gap between design and development by working closely with designers, engineers, product managers and other cross-functional teams to push the boundaries of what’s possible in Spatial Computing.  Your primary responsibility is to create and implement tools, pipelines and workflows that enable the realization of creative visions while also maintaining optimal performance across VR, AR and MR mediums.


This person should have a Bachelor’s degree in Computer Science or Digital Arts and/or 8+ years experience in simulation technologies and should have a passion for product development. This role will communicate daily with the CTO and EVP, Products and will work on a team of 6-8 fellow developers. 


Technology Capabilities and Experience

This person will have experience working within the following frameworks:

  • NVIDIA Omniverse (OpenUSD connectors and pipelines)
  • Universal Scene Description (OpenUSD) (developing with layers, scene composition, variants, etc.)
  • Experience writing code in Python and/or C++ 
  • Unreal Engine tech art pipelines (materials, writing shaders, VFX, lighting)
  • Experience using 3D CAD design tools (including Revit, SolidWorks, PTC Creo, or similar tools) 
  • Strong understanding of key 3D graphics principles and foundational knowledge of 3D modeling workflows in major tools such as: Maya, 3DS Max, Blender, etc.
  • Strong awareness of designing assets that operate with high performance in devices such as VR/AR/MR/XR
  • Experience creating editor tools and reusable widgets to allow artists and nontechnical users to manipulate 3D environments
  • Drive to create simple, accessible workflows to allow non-programmers to be effective in a 3D environment.


Nice to have: 

  • Houdini (Digital Assets, Vex, Python)


Additional Values We Care About

  • Multidisciplinary team player with the ability to communicate clearly across teams
  • Experience working with public sector customers 
  • Local to our Ashburn, VA Headquarters a plus
  • Product development experience
  • Experience developing for UX workflows
  • Experience working in and developing VR/AR/XR applications 
  • Excitement about working with and advancing new technologies


This individual will contribute to programs associated or directly with the United States government. This role is required to be a US citizen and must be able to pass a background check.

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Ashburn, Virginia, United States (On-Site)

Ashburn, Virginia, United States (Hybrid)

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