Vegetation Artist (Project Hire)

3 Months ago • All levels

About the job

Job Description

Vegetation Artist needed to create realistic foliage for AAA game. Must have experience with SpeedTree, Zbrush, Substance Designer and Painter. Bonus points for photogrammetry experience.
Must have:
  • SpeedTree Experience
  • Zbrush Expertise
  • Substance Designer
  • Substance Painter
Good to have:
  • Photogrammetry Capture
  • Unreal Engine
  • Maya, Houdini
  • Scan Data Usage
Perks:
  • Medical, Dental
  • 401(k) Match
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That's No Moon is an independent studio of storytellers and game-makers who believe in the power of narrative-driven experiences. With a diverse team of talented developers, from some of the top game studios in the world (Naughty Dog, Infinity Ward, Bungie), our shared vision is to create the future of AAA experiences with a culture of creativity, collaboration, and responsible production practices. Our passionate team of developers help shape our studio, our projects, and our future.

We are seeking a Vegetation Artist with a passion for crafting realistic, high-quality foliage. Working in collaboration with art direction and our Biome Leads, you will be responsible for bringing our next-gen vegetation library to life for in-game and cinematic AAA content. We want you to help push the industry to new heights of realism, gameplay and storytelling!

Responsibilities:

  • Create realistic, beautiful models and textures for vegetation assets.
  • Work closely with our Biome Leads and Art Directors to define our foliage needs and build out our library.
  • Work with our Photogrammetry team to capture and process foliage scans.
  • Help build and refine aspects of the vegetation pipeline, working closely with Tech Art to support new features, processes, and tool improvements.
  • Collaborate with World and Material Artists to integrate foliage into our levels through placement, decals, landscape materials, and more.
  • Identify and troubleshooting vegetation assets to stay within performance budgets and design specifications.

Requirements & Skills:

  • Shown production experience in vegetation assets for AAA video games
  • Deep understanding of, and ability to analyze and research, different types of foliage
  • Expert knowledge of SpeedTree and Zbrush.
  • Proficient modeling experience with any of the following programs - Maya, 3ds Max, and Blender
  • Proficient knowledge of Substance Designer & Substance Painter
  • Strong collaboration and interpersonal skills
  • Experience working with photo-realistic game assets in a PBR renderer
  • (Bonus) Photogrammetry capture experience
  • (Bonus) Unreal Engine, Maya, Houdini, and Substance Designer
  • (Bonus) Experience or interest in capturing or using scan data
  • (Bonus) Fine art background or education

Qualities:

  • Self-motivated, organized, and able to meet consistently meet production deadlines
  • Great teammate invested in the success and development of the studio
  • Able to communicate optimally, give constructive feedback and direction as well as adapt to creative and art direction

(This is a temporary “Project Hire” position. The anticipated duration of this assignment will vary. TNM Project Hire employees will be eligible to participate in a number of TNM benefit plans such as medical, dental, vision, 401(k) matching, and flexible PTO)

TNM considers a number of factors when determining each role's base pay range, including industry benchmarks, location, experience, and other job specific skills. In addition to base pay, this role may be eligible for other incentive compensation including equity and profit share. The estimated base pay range for this role is U.S. only and not applicable for locations outside of the U.S.

The estimated base pay range for this role is: $85,000 - $115,000

TNM offers competitive and comprehensive benefits that include medical, dental, vision, 401(k) match, flexible PTO, supplemental life and disability, and more. Eligibility to participate in these benefits may vary based on country of residence and/or part-time or temporary employment status.

That's No Moon is an equal opportunity employer and all qualified applicants will receive consideration for employment without regard to race, ancestry, color, citizenship, religion, sex, sexual orientation, gender identity or expression, marital status, pregnancy, age, national origin, disability status, legally protected physical or mental disability, genetic information, protected veteran status, or any other characteristic protected by law.

View Full Job Description
$85.0K - $115.0K/yr (Outscal est.)
$100.0K/yr avg.
Los Angeles, California, United States

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About The Company

That's No Moon is an independent studio of storytellers and game-makers who believe in the power of narrative-driven experiences. With a diverse team of talented developers, from some of the top game studios in the world (Naughty Dog, Infinity Ward, Bungie), our shared vision is to create the future of AAA experiences with a culture of creativity, collaboration, and responsible production practices. Our passionate team of developers help shape our studio, our projects, and our future.

Visit ThatsNoMoon.com to learn about our team, see our open positions, and more.

California, United States (Remote)

California, United States (Remote)

Los Angeles, California, United States (Remote)

Los Angeles, California, United States (Remote)

Los Angeles, California, United States (On-Site)

Los Angeles, California, United States (Remote)

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