Technical Gameplay Facial Animator (Project Hire)

3 Weeks ago • 2-5 Years • Animation

About the job

Job Description

That's No Moon seeks a Technical Gameplay Facial Animator for a project-based role. Responsibilities include creating high-quality, realistic facial animations using procedural solutions, assisting in developing animation pipelines and tools, collaborating with various teams (gameplay, tech art, engineering, character art) to ensure cohesive facial performances in both cinematics and gameplay. The ideal candidate possesses proven experience with runtime and offline procedural facial animation in shipped games, scanned facial assets, scripting for workflow enhancement, and various facial solving solutions. A strong understanding of gameplay character animation systems, FACS, facial anatomy, and animation principles is crucial. The role demands excellent communication and problem-solving skills, and a passion for game development.
Must have:
  • Procedural facial animation experience
  • Experience with scanned facial assets
  • Workflow scripting skills
  • Knowledge of FACS and anatomy
  • Maya proficiency
  • Game engine experience
Perks:
  • Medical, dental, vision
  • 401(k) matching
  • Flexible PTO
  • Supplemental life and disability

That's No Moon is an independent studio of storytellers and game-makers who believe in the power of narrative-driven experiences. With a diverse team of talented developers, from some of the top game studios in the world (Naughty Dog, Infinity Ward, Bungie), our shared vision is to create the future of AAA experiences with a culture of creativity, collaboration, and responsible production practices. Our passionate team of developers help shape our studio, our projects, and our future.

We are looking for a Technical Gameplay Facial Animator with a passion for creating incredible animation for a AAA title. Expect to contribute to the overall effort of creating high quality, extremely realistic facial animation in gameplay. Responsibilities also include helping develop workflows, tools and processes used by animation. You will work alongside the gameplay team, tech art, engineering, and character art to support the unified goal in delivering compelling facial performances of the highest level!

Responsibilities:

  • Use procedural solutions to create, process, polish and integrate AAA quality facial animations that are believable and engaging

  • Assist in establishing the overall gameplay facial animation pipeline, work alongside animation engineering and gameplay animators to develop tools and workflow

  • Collaborate with directors and leads to ensure facial in cinematics and gameplay are cohesive

  • Ensure that animation flows in a realistic way when delivering dialog with complex expression beats

  • Maintain believable performances as it pertains to body and facial combined

  • Ensure that facial animation is a combined effort with gameplay systems

  • Be proactive with troubleshooting any animation workflow and pipeline issues.

  • Effectively communicate with artists, animators, engineers, designers and riggers, to give and accept feedback

Requirements & Skills:

  • Proven experience working with runtime and offline procedural facial animation and has shipped a game doing so

  • Proven experience in working with scanned facial assets

  • Ability to create scripts to enhance workflow and increase efficiency

  • Experience working with a variety of facial solving solutions

  • Full understanding of gameplay character animation systems

  • Have knowledge of FACS and facial anatomy

  • Demo reel showing a proven understanding of all animation principles

  • Experience in creating narrative driven character performances of the highest fidelity utilizing FACS and micro expressions.

  • Professional working knowledge of Maya

  • Experience working with game engines

  • Passionate about making games and the enthusiasm to make the best!

  • Excellent problem-solving and interpersonal skills

Qualities:

  • Flexibility in switching tasks to accommodate production priorities

  • Ability to appreciate other department's perspectives

  • Maintain integrity and confidence in results-oriented times

  • Empathic and respected team leader

  • Team oriented with a desire to mentor other animators

  • Promote inclusivity, diversity and fairness

  • Practice patience and be open to giving and receiving feedback

(This is a temporary “Project Hire” position. The anticipated duration of this assignment will vary. TNM Project Hire employees will be eligible to participate in a number of TNM benefit plans such as medical, dental, vision, 401(k) matching, and flexible PTO)

TNM considers a number of factors when determining each role's base pay range, including industry benchmarks, location, experience, and other job specific skills. In addition to base pay, this role may be eligible for other incentive compensation including equity and profit share. The estimated base pay range for this role is U.S. only and not applicable for locations outside of the U.S.

The estimated base pay range for this role is: $87,000 - $112,000

TNM offers competitive and comprehensive benefits that include medical, dental, vision, 401(k) match, flexible PTO, supplemental life and disability, and more. Eligibility to participate in these benefits may vary based on country of residence and/or part-time or temporary employment status.

That's No Moon is an equal opportunity employer and all qualified applicants will receive consideration for employment without regard to race, ancestry, color, citizenship, religion, sex, sexual orientation, gender identity or expression, marital status, pregnancy, age, national origin, disability status, legally protected physical or mental disability, genetic information, protected veteran status, or any other characteristic protected by law.

View Full Job Description
$87.0K - $112.0K/yr (Outscal est.)
$99.5K/yr avg.
California, United States

Add your resume

80%

Upload your resume, increase your shortlisting chances by 80%

About The Company

That's No Moon is an independent studio of storytellers and game-makers who believe in the power of narrative-driven experiences. With a diverse team of talented developers, from some of the top game studios in the world (Naughty Dog, Infinity Ward, Bungie), our shared vision is to create the future of AAA experiences with a culture of creativity, collaboration, and responsible production practices. Our passionate team of developers help shape our studio, our projects, and our future.

Visit ThatsNoMoon.com to learn about our team, see our open positions, and more.

California, United States (Remote)

California, United States (Remote)

Los Angeles, California, United States (Remote)

Los Angeles, California, United States (Remote)

Los Angeles, California, United States (On-Site)

Los Angeles, California, United States (Remote)

View All Jobs

Get notified when new jobs are added by That's No Moon

Similar Jobs

Splash Damage - Lead Animator

Splash Damage, United Kingdom (On-Site)

Career Board - Lead Technical Artist

Career Board, United States (Remote)

Whyda Studios - 3D Character Modeler

Whyda Studios, India (On-Site)

Kojima Productions - Rigging Artist

Kojima Productions, Japan (On-Site)

Limit Break - 3Dモデラー(Japan) - 3D Modeler

Limit Break, Japan (On-Site)

Dambuster Studios - Technical Animator (Tools Developer)

Dambuster Studios, United Kingdom (Remote)

Epic Games - Lead Technical Designer in Animation

Epic Games, United States (On-Site)

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Riot Games - Animation Artist (Contractor)

Riot Games, China (On-Site)

Cloudare Technologies - Senior 3D Designer

Cloudare Technologies, India (On-Site)

Keywords Studios (Player Support) - Art Director

Keywords Studios (Player Support), Australia (On-Site)

Virtuos - Technical Art Director

Virtuos, China (On-Site)

DNEG - Animation TD (DNEG Animation)

DNEG, India (On-Site)

Sony Interactive Entertainment - Senior Character Artist - Hybrid

Sony Interactive Entertainment, United Kingdom (Hybrid)

Framestore - LEAD ANIMATOR

Framestore, India (On-Site)

Global Step - Mid 3D Animator

Global Step, (Remote)

Get notifed when new similar jobs are uploaded

Jobs in California, United States

Epic Games - Senior AI Programmer, Unreal Engine

Epic Games, United States (On-Site)

Ziff Davis - Financial Analyst

Ziff Davis, United States (Hybrid)

Collabera - Content Writer

Collabera, United States (On-Site)

Highspot - VP, Product Management

Highspot, United States (Hybrid)

Nintendo - Intern – Supply Chain Planning

Nintendo, United States (On-Site)

Intel Corporation - Intel Federal Product Segment Lead

Intel Corporation, United States (Hybrid)

Aeon for Ocean - Volunteer : Comic Illustrator

Aeon for Ocean, United States (On-Site)

Get notifed when new similar jobs are uploaded

Animation Jobs

Ubisoft - Junior Rigger

Ubisoft, Philippines (On-Site)

Industrial Light & Magic - Feature Animation Supervisor - ILM London

Industrial Light & Magic, United Kingdom (Hybrid)

undefined - Animator

Gurugram, Haryana, India (On-Site)

BOT VFX - Lead FX Artist

BOT VFX, India (On-Site)

Rockstar Games - Animator: Gameplay (Mid/Senior)

Rockstar Games, Canada (On-Site)

The Walt Disney Company - Animation Technician Intern - Summer 2025

The Walt Disney Company, United States (On-Site)

Hitgoc - 2-D Animator

Hitgoc, India (Hybrid)

Ubisoft - Rigger [Rainbow Six]

Ubisoft, China (On_site)

Get notifed when new similar jobs are uploaded