Lead Level Designer

10 Months ago • All levels • $150,000 PA - $190,000 PA
Level Design

Job Description

As Lead Level Designer, you'll guide and mentor other designers, collaborating with content and feature teams. Responsibilities include developing level content, design metrics, gameplay mechanics, and ensuring quality. You'll report to the Game Director, partner with the Creative Director, and contribute to prototyping and creating shipping levels. The role requires experience with 3rd-person shooter mechanics, melee combat, level design, traversal and puzzle systems, and action set-pieces. You'll also create new mechanics, systems, event scripting, and interactive objects, working collaboratively with other teams.
Good To Have:
  • Experience with narrative integration
  • Knowledge of level-layout and scripting tools
Must Have:
  • Lead and mentor level designers
  • Develop level content and design metrics
  • Unreal Engine expertise
  • 3rd-person shooter & melee combat experience
  • Strong communication skills
Perks:
  • Competitive benefits (medical, dental, vision)
  • 401(k) match
  • Flexible PTO
  • Supplemental life and disability
  • Equity and profit share (potential)

Add these skills to join the top 1% applicants for this job

prototyping
level-design
unreal
leadership

That's No Moon is an independent studio of storytellers and game-makers who believe in the power of narrative-driven experiences. With a diverse team of talented developers, from some of the top game studios in the world (Naughty Dog, Infinity Ward, Bungie), our shared vision is to create the future of AAA experiences with a culture of creativity, collaboration, and responsible production practices. Our passionate team of developers help shape our studio, our projects, and our future.

Do you love top-quality linear narrative-driven single-player games? Do you have experience making action/adventure/shooters? Congrats! You’re a unicorn. Come join one of the few teams that still has the resources and dedication to make one! 

As the Lead Level Designer, you will guide level designers as well as collaborate with content and feature creation teams. Additional responsibilities include developing level content, developing design metrics and principles, defining gameplay mechanics, ensuring quality, and meeting with company executives. 

Prior experience with 3rd-person shooter mechanics and melee combat, as well as level design, traversal systems, puzzle systems, and action set-pieces is desired. 

Responsibilities: 

  • Report to the Game Director and be responsible for review of level designs. Mentor and guide other level designers towards holistic game-wide design goals. 
  • Partner with and take direction from the Creative Director and Game Director to establish, hold, and achieve the vision of the product. 
  • Be passionate about your holistic, game-wide vision. We want you to lead from the front! Almost everyone on our team is on the box, making content. Dig in and develop prototypes and shipping levels to lead the team by example! 
  • As part of a highly skilled and lean design team that believes in self-sufficiency, the Lead Designer’s responsibilities will also include creating new mechanics, systems, event scripting, and interactive objects. 
  • Work collaboratively with engineering, animation, art and design teams to implement content, solve workflow issues, and create content pipelines 

Requirements & Skills:  

  • Strong visual and verbal communication ability.  
  • Proven track record integrating and iterating narrative elements seamlessly within core gameplay systems to enhance player engagement.  
  • Holistic vision that considers the relationship between story, game mechanics, and technology.  
  • Experience with narrative structure and cinematic visuals.  
  • Knowledge of Unreal Engine is a must.  
  • Technical competence with level-layout and scripting tools, including visual- and syntax-based implementations. 
  • Ability to lead, mentor, and encourage level designers to own their content and grow their skill sets.  

Qualities:  

  • Flexibility in switching tasks to accommodate production priorities  
  • Ability to appreciate other department's perspectives  
  • Maintain integrity and confidence while working in a fast-paced environment  
  • Approachable and respected member of the team  
  • Team oriented with a desire to assist Game Designers and Artists 
  • Promote inclusivity, diversity and fairness  
  • Practice patience and be open to giving and receiving feedback 

TNM considers a number of factors when determining each role's base pay range, including industry benchmarks, location, experience, and other job specific skills. In addition to base pay, this role may be eligible for other incentive compensation including equity and profit share. The estimated base pay range for this role is U.S. only and not applicable for locations outside of the U.S.

The estimated base pay range for this role is: $150,000 – $190,000

#LI-Remote

TNM offers competitive and comprehensive benefits that include medical, dental, vision, 401(k) match, flexible PTO, supplemental life and disability, and more. Eligibility to participate in these benefits may vary based on country of residence and/or part-time or temporary employment status.

That's No Moon is an equal opportunity employer and all qualified applicants will receive consideration for employment without regard to race, ancestry, color, citizenship, religion, sex, sexual orientation, gender identity or expression, marital status, pregnancy, age, national origin, disability status, legally protected physical or mental disability, genetic information, protected veteran status, or any other characteristic protected by law. 

Set alerts for more jobs like Lead Level Designer
Set alerts for new jobs by That's No Moon
Set alerts for new Level Design jobs in United States
Set alerts for new jobs in United States
Set alerts for Level Design (Remote) jobs

Contact Us
hello@outscal.com
Made in INDIA 💛💙