The job involves lighting work in games, both in-game and in cutscenes. Responsibilities include creating and implementing lighting setups to enhance the visual quality and immersive experience of the game. The role requires a strong understanding of lighting principles, technical proficiency with relevant software, and the ability to collaborate with other artists and developers. The artist will work to achieve high-quality visuals that meet the artistic vision of the project. The position demands a solid grasp of lighting techniques, the ability to integrate these into the game environment, and ensure optimal performance. This artist must be capable of collaborating with other team members and working under the direction of project leads to bring the project to its conclusion.