Lead Level Designer

8 Months ago • 8 Years + • Game Design

Job Summary

Job Description

Lead level design team, create engaging experiences, manage designers, proficient in Unreal Engine and scripting.
Must have:
  • Lead level design
  • Unreal Engine 4/5
  • Game design experience
  • Team management
Good to have:
  • Multiplayer level design
  • UX design experience
  • Multiple scripting languages
  • UI/HUD design
Perks:
  • Travel opportunities
  • Mentorship opportunities

Job Details

About the job

工作职责:

  • Lead and manage a level-design team: plan, design, iterate on, and implement levels, including creating level layouts, mission progression & pacing, scripting, enemy encounters, and the integration of gameplay assets into the level.
  • Provide a complete fun and memorable player experience that is consistent with the Game’s vision. Be the advocate for the player.
  • Be a proactive self-starter: Take ownership of the level-creation process for a full game project; drive it through competitor analysis, paper design/prototyping, block-out phases, scripting, iteration, debugging, optimization, and delivery, ensuring it is completed with good quality and in a timely manner.
  • Be extremely comfortable in breaking down full games into their pillars/systems/features, and then writing tasks and/or user stories to describe the full game experience.
  • Manage designers in feature teams/pods: assign their tasks and oversee their work.
  • Author the design-related content for proposal documents.
  • Research benchmark games related to project objectives; be the level-design expert and ensure an innovative and authentic gameplay experience.
  • Own the design-documentation solution for your game.
  • Be the cross-discipline point of contact and ensure collaboration across disciplines: ensure that levels are of high visual quality, while maintaining the gameplay intentions
  • Collaborate closely with QA to identify, address, and resolve reported issues.
  • Mentor and coach senior designers: hold 1-on-1s and collaboratively create their objectives/goals. Assist in hiring and performance reviews.

任职条件:

  • Minimum of 8 years of experience in level-design roles.
  • Released at least 2 AA or AAA console/PC titles in a game/system-design position, taking a game through a full production cycle from pre-production to release.
  • Experience managing design and/or cross-discipline dev teams.
  • Good knowledge of game/system-design best practices and tools.
  • Proficient using Unreal Engine 4/5.
  • Proficient with scripting using UE blueprints.
  • Experience in collaborating with other departments/teams.
  • Strong problem-solving skills.
  • Ability to build quick prototypes.
  • Ability to process, understand, and implement feedback: can give/receive constructive feedback.
  • Ability to prioritize tasks and deliver high-quality work on time.
  • Strong communication and documentation skills.
  • Adequate verbal and written communication skills in English.
  • Passionate about playing and making video games.

Bonus - Experience with crafting both multiplayer and single player levels.

  • Experience in one (or more) of the following: UX, mission design, narrative design, 3Cs, combat design, progression design, game balancing, boss design, meta systems, MTX.
  • Experience with multiple scripting languages.
  • Experience with UI/HUD design.
  • Experience with level design and/or level integration.
  • Experience with multiple game development tools and editors.
  • Able to travel and work in other internal domestic studios if needed.
  • Experienced working in an English-speaking environment.
  • Familiar in working with teams across multiple studios (co-dev environment).
  • Previously lead a team of designers, and/or cross functional team, to develop game experiences.

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