Level Designer

1 Week ago • 2-4 Years

Job Summary

Job Description

As a Level Designer at Rovio, you will be part of the team working on Angry Birds Friends. You will design fun, engaging, and satisfying levels, review and provide feedback on levels created by other designers, and improve the quality and performance of existing levels. You will also contribute to core game and level-related features, such as A/B tests and level balancing. This role offers a unique opportunity to shape the future of a long-standing title and work in a creative and dynamic environment. The role is available in both Barcelona and Espoo studios.
Must have:
  • 2-4 years of commercial experience in mobile F2P games.
  • 2 years of experience designing levels for a casual puzzle game.
  • Experience using level data to enhance player satisfaction.
  • Ability to mentor others in game design skills and knowledge.
  • Experience working on live games and event-based content.
  • Excellent communication skills for effective collaboration.

Job Details

Rovio is part of the SEGA family and world famous for our flagship IP Angry Birds - want to know more about Rovio as an employer? Click here.

Join the Flock Behind a Classic! This is a unique opportunity to work on Angry Birds Friends, a beloved and enduring slingshot game with a loyal and competitive player base. As part of a mature project that has thrived in a dynamic market for over a decade, you’ll create intricate and challenging levels that push the boundaries of creativity and gameplay.

We’re looking for an experienced Staff Level Designer to join our Puzzle Studio and help elevate the Angry Birds Friends experience. You’ll bring fresh perspective, design compelling levels, and help drive improvements based on deep player insights. Your work will directly shape the future of one of Rovio’s longest-standing titles.

This role is available in both our Barcelona and Espoo studios.

You will have impact and fun at work by:

    • Designing fun, engaging, and satisfying levels as part of our level design team, while also reviewing and providing constructive feedback on levels created by other designers.
    • Evaluating and improving the quality and performance of existing levels to ensure an optimal player experience.
    • Contributing to core game and level-related features and initiatives, such as A/B tests, level balancing, and the design of new level mechanics.
    • Working independently and take ownership of levels or level-related features and initiatives assigned to you.
    • Supporting the team by contributing to various design tasks as needed.

Experience and skills we are looking for:

    • Around 2–4 years of commercial experience with proven success working on mobile F2P games, including approximately 2 years of experience designing levels for a casual puzzle game.
    • Experience using level data and player metrics to fine-tune gameplay and enhance player satisfaction.
    • Ability to mentor others in game design skills and knowledge.
    • Hands-on experience working on live games and event-based content.
    • Creative, adaptable, and proactive in proposing solutions to design challenges.
    • Strong understanding of the game’s unique needs, with the ability to design levels and mechanics that align with the overall product vision.
    • Excellent communication skills (both written and verbal) for effective collaboration with cross-functional teams.
    • Familiarity with tools and technologies such as Unity, Git/version control systems, Atlassian tools, and Google Workspace.


We welcome applicants to use the name they want to be addressed by in the application form, regardless of whether it is their legal name.

At Rovio, we are also committed to providing reasonable accommodations for qualified individuals with disabilities or conditions in our working environment and job application procedures. We are committed to continuously improving workplace accessibility. If you have any questions before applying, please write to us at recruitment@rovio.com.

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