Senior Game Animator

1 Week ago • 5 Years + • Animation

Job Summary

Job Description

Keen Software House seeks a Senior Game Animator to contribute to their newly announced Space Engineers 2. Responsibilities include creating high-quality animations using various tools and techniques, developing new animation features and technologies, collaborating with designers and artists, and meeting project deadlines without compromising quality. The ideal candidate will have 5+ years of professional game animation experience, including at least one AAA title release, a passion for gaming, attention to detail, and a positive team-oriented attitude.
Must have:
  • 5+ years experience in game animation
  • At least one released AAA title
  • High-quality animation creation
  • Collaboration with designers and artists
  • Meeting project deadlines
Perks:
  • International team
  • Friendly work environment
  • Work on successful games
  • Incentive system & bonuses
  • Modern Prague offices with amenities
  • Unlimited home office
  • Remote work options/relocation package
  • 5 weeks vacation
  • Unlimited sick days
  • Company events
  • Dedicated learning time

Job Details

We are looking for top talent

We are looking for a Senior Game Animator to join our international team. We are looking for creative people with the ability to see things from as many points of view as possible, those who are able to find ways and solutions for any kind of task that is given to them. You will be working on our newly announced game Space Engineers 2

Requirements:

  • Skilled animator with +5 years of experience in the professional game industry
  • At least one released AAA title
  • Passionate about games
  • Paying attention to detail
  • Positive and team-oriented attitude

Responsibilities:

  • Create high-quality animations by using various tools and techniques
  • Help develop new features and technologies to expand the content pipeline
  • Collaborate with designers and artists to create animation assets that fulfill the requirements of the project’s game and visual design
  • Consistently meet project deadlines in a timely manner without compromising artistic integrity

We offer:

  • International team
  • A friendly environment without a corporate approach
  • Work on already very successful games
  • Incentive system benefits – bonuses
  • Modern and comfortable offices in Prague (Orangeria – https://oranzerie.cz/ ) with coffee, tea, healthy snacks, and much more!
  • Unlimited home office
  • Possibility of (fully) remote cooperation, or a relocation package
  • 5 weeks of vacation
  • Unlimited sick days
  • Company breakfasts and other company events (BBQ, parties, workshops,…)
  • Dedicated time for studying

Learn more about Art at Keen Software House:

What the selection process will look like:

  1. Collecting all documents and completing the entry form
  2. Screening and evaluating all received documents
  3. Art testing task (Completed at home within a 21-day timeframe.)
  4. Task evaluation
  5. Interview with the Team Leader and HR
  6. Job offer

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About The Company

Keen Software House is an independent game development studio aiming to create games that are based on real science, real facts, real physics and real emotions. The company is mostly known for its popular titles, Space Engineers (released in October 2013 and sold 4 million copies) and Medieval Engineers (a sandbox game about engineering, construction and the maintenance of architectural works and mechanical equipment using medieval technology). The first titles that the studio developed are Miner Wars 2081 and Miner Wars Arena. In addition to their ongoing development of Space Engineers the studio develops its own in-house game engine, VRAGE, currently in the second version and its core feature is volumetricity of the environment. Space Engineers and Medieval Engineers are the first titles fully utilizing VRAGE 2.0.

Keen Software House has two areas of interest:
- independent game development: Space Engineers, Medieval Engineers, VRAGE engine

OUR MISSION:

We want to create games that are based on real science, real facts, real physics and real emotions. No magic & fantasy allowed.

If we step into the sci-fi area - as we did with Space Engineers and Miner Wars 2081 - we approach it from the hard-sci-fi angle. Every technology and every idea must be explainable using modern-era knowledge with very little extrapolation required.

In Medieval Engineers we hold on to historical accuracy as much as possible while not sacrificing fun, accessibility and intuitiveness.

We want to use our games to promote science and to encourage creativity. We want to revive the interest in space exploration, physics, history and all STEM fields. We want players to learn new stuff while playing our games.

We want to make our fans happy.

Prague, Prague, Czechia (Remote)

Prague, Czechia (Remote)

Prague, Prague, Czechia (Remote)

Prague, Prague, Czechia (Remote)

Prague, Prague, Czechia (Remote)

Prague, Prague, Czechia (Remote)

Prague, Prague, Czechia (Remote)

Prague, Prague, Czechia (Remote)

Prague, Prague, Czechia (Remote)

Prague, Prague, Czechia (Remote)

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