Senior Graphics Engineer with 8+ years of experience in Unity, strong experience in API's and languages like Vulkan, DX11, HLSL, GLSL, ShaderLab, and Shader Graph. Extensive GPU and shader experience.
Iron Systems is an innovative, customer-focused provider of custom-built computing infrastructure platforms such as network servers, storage, OEM/ODM appliances & embedded systems. For more than 15 years, customer have trusted us for our innovative problem solving combined with holistic design, engineering, manufacturing, logistic and global support services.
Job Title: Software - Developer V Location: US - WA - Remote
Job Description:
You are a talented Senior Graphics Engineer looking to build the next generation of games for Oculus Quest.
You have multiple years of experience with the Unity Editor (or other 3D game engines like Unreal) and can push pixels and perfect pipelines.
Strong communicator who loves the iterative technical and creative process
Desire to understand a product holistically and contribute creatively
Know when to be pragmatic and when to be blue sky
Make engineering trade-offs that align with business objectives
Possess wily and unconventional thinking
Must embrace teamwork, as well as solve problems independently
Eager to roll up your sleeves to make contributions outside of your specialty
Responsibilities
Collaborating with artists, designers, and other engineers to design, research, innovate, and implement rendering technologies and feature sets
Work closely with technical artists to create highly-productive content workflows
Experience developing tools and workflows
Extensive profiling and optimization experience
Passion for graphics programming and staying on top of current technologies
Proficiency in developing object-oriented software, with deep experience in one or more relevant languages (C++ or C#)
Experience with the entire development life-cycle from concept to launching
Requirements
8+ years professional experience in software development
5+ years professional experience in Unity
Strong experience in different approaches and systems design to achieve performance or quality goals
Experience with modern API’s and languages such as Vulkan, DX11, HLSL, GLSL, ShaderLab, and Shader Graph