Software Developer V

11 Months ago • 8 Years +

Job Summary

Job Description

Senior Graphics Engineer with 8+ years of experience in Unity, strong experience in API's and languages like Vulkan, DX11, HLSL, GLSL, ShaderLab, and Shader Graph. Extensive GPU and shader experience.
Must have:
  • Unity Editor
  • Graphics Programming
  • API's & Languages
  • GPU & Shader
Good to have:
  • AR or VR
  • Object-Oriented
  • Development Life-cycle
  • Technical Artist

Job Details

Date Posted:
7/16/2024

Job Function:
Software Development

Location:
Seattle WA - USA

Offered Salary:
Competitive



Iron Systems is an innovative, customer-focused provider of custom-built computing infrastructure platforms such as network servers, storage, OEM/ODM appliances & embedded systems. For more than 15 years, customer have trusted us for our innovative problem solving combined with holistic design, engineering, manufacturing, logistic and global support services.

Job Title: Software - Developer V
Location: US - WA - Remote

Job Description:
  • You are a talented Senior Graphics Engineer looking to build the next generation of games for Oculus Quest.
  • You have multiple years of experience with the Unity Editor (or other 3D game engines like Unreal) and can push pixels and perfect pipelines.
  • Strong communicator who loves the iterative technical and creative process
  • Desire to understand a product holistically and contribute creatively
  • Know when to be pragmatic and when to be blue sky
  • Make engineering trade-offs that align with business objectives
  • Possess wily and unconventional thinking
  • Must embrace teamwork, as well as solve problems independently
  • Eager to roll up your sleeves to make contributions outside of your specialty
Responsibilities
  • Collaborating with artists, designers, and other engineers to design, research, innovate, and implement rendering technologies and feature sets
  • Work closely with technical artists to create highly-productive content workflows
  • Experience developing tools and workflows
  • Extensive profiling and optimization experience
  • Passion for graphics programming and staying on top of current technologies
  • Proficiency in developing object-oriented software, with deep experience in one or more relevant languages (C++ or C#)
  • Experience with the entire development life-cycle from concept to launching
Requirements
  • 8+ years professional experience in software development
  • 5+ years professional experience in Unity
  • Strong experience in different approaches and systems design to achieve performance or quality goals
  • Experience with modern API’s and languages such as Vulkan, DX11, HLSL, GLSL, ShaderLab, and Shader Graph
  • Extensive GPU and shader experience
  • Strong 3D Math Skills
Bonus Points
  • Strong background in AR or VR

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