Unreal Engine Artist with 2+ years of experience, strong skills in camera placement & shot composition, understanding of scale & cinematic flow, and key-frame animation.
2+ years of Unreal Engine production experience in any industry
Experience translating storyboards into shots using the Unreal Engine sequencer
Strong skills with camera & lens placement to support storytelling with strong shot composition and cinematic flow.
A strong understanding of scale and the ability to incorporate background, characters and objects to work in proportion with each other to create a believable and cinematic world.
Experience using key-frame animation skills to block out sequences and shots.
Ability identifying any story, creative or technical issues & ability to troubleshoot & problem-solve.
Be responsible to work closely with the Head of RT & the Cinematics Director and Production team to establish schedules, hit deadlines and juggle priorities.
A background in Games, Virtual Production, Real-Time VFX, Interactive, and/or VR development a plus
Personal Attributes:
Able to think creatively and resolve technical challenges and limitations.
Excellent communication skills at all levels, both on a technical and creative basis.
Artistically as well as technically inclined.
Strong time management & organization skills.
Strong teamwork ethic.
Bonus Skills and Experience:
Understanding and ability to communicate to others how computer hardware will affect the final rendered product
Skinning, Rigging and Bone Retargeting for Humanoids or Digital Humans in Unreal
Knowledge of particle systems in Unreal Engine-Understanding of vertex painting, foliage painting, and landscape editing tools using Unreal
Knowledge of virtual production real-time compositing using Composure in Unreal.
Understanding of Take Recorder in Unreal
Experience with Quixel Suite (Megascans, Bridge, and/or Mixer)
Experience or understanding of Datasmith import/export workflow