Who We Are
Second Dinner is an award-winning independent game development studio that is here to make the most fun games in the world. Not super fun games. Not SUPER DUPER fun games. We mean the MOST fun games. In fact, our game MARVEL SNAP has earned multiple Mobile Game of the Year Awards (Game Awards, DICE), Best Strategy Game (IGN), and the Apple Design Award for Innovation!
Second Dinner is a remote-first studio, so while we are headquartered in Irvine, California, most of our team is fully remote across the United States. We want the most talented teammates wherever they call home. A diverse team with varied perspectives makes us a better company and will help us make better games. If you can bring something new to the table and expand our point of view, that's a huge upside.
About the Internship
As a member of the 2025 Second Dinner internship class, your contribution will play a pivotal role in shaping our internship experience as we enter our third year, ensuring its continued success for years to come! While we're still finalizing the specific dates, we are aiming for the internship duration to be approximately 12 to 13 weeks. This role will be fully remote, but if you are local to HQ, there will be opportunities for you to work from the office.
Our UX Team
You will be working on MARVEL SNAP with the UX team. Our team works closely with concept art, game design, production management, tech art, and feature engineers in order to create a holistic experience for our players. We aim for intuitive gameplay and non-obtrusive UX. Our team loves new ideas and working together to problem solve. We want you to be a part of making MARVEL SNAP even better through cohesive and clear UX!
Your Role
The goal of this role is to create a space where you feel encouraged to ask questions and learn about UX while gaining hands-on experience. We want you to be exposed to the various problems that our UX team tackles daily and assist in solving them. In this internship, you’ll own and assist in creating UX wireframes and documentation that will be used in the game. There will be opportunities to create prototypes in tools such as Figma or Protopie. You’ll interact with the entire team and gain understanding of what a live game pipeline looks like.
What You’ll Do:
Gain hands-on experience supporting and developing a live mobile game
Collaborate with the UX, Game Design, and Product teams on ideas and improvements for the game
Contribute to UX by creating wireframes, UX documentation, and prototypes
Communicate your design ideas to the team as well as priorities/updates through meetings, documentation, and Slack
What You’ll Need:
Passion for user experience design
Excellent communication skills
Desire to learn and grow
Excitement to try new things, take on challenges, and learn from mistakes in a safe space
Experience creating UX wireframes and documentation
Experience working with design tools
Nice to Have, But Not Necessary:
Experience working with Figma, Protopie, and/or Unity
Experience on a game team, or working on a game
Requirements:
Currently enrolled at a university or college and returning there after this internship
Eligible to work in the United States
Compensation: $30.00/HR
We are an equal opportunity employer that places high value on diversity and inclusion. We do not discriminate on the basis of race, color, ancestry, national origin, religion, age, disability status, sex (including pregnancy), gender, gender identity, gender expression, sexual orientation, medical condition, genetic information, marital status, military status, or veteran status.
You must be eligible to work in the United States to be considered for this position.
Second Dinner is an award-winning independent game development studio that is here to make the most fun games in the world. Not super fun games. Not SUPER DUPER fun games. We mean the MOST fun games. In fact, our game MARVEL SNAP has earned multiple Mobile Game of the Year Awards (Game Awards, DICE), Best Strategy Game (IGN), and the Apple Design Award for Innovation!
Second Dinner is a remote-first studio, so while we are headquartered in Irvine, California, most of our team is fully remote across the United States. We want the most talented teammates wherever they call home. A diverse team with varied perspectives makes us a better company and will help us make better games. If you can bring something new to the table and expand our point of view, that's a huge upside.