2D Artist

1 Hour ago • 1 Years + • 2D Art

Job Summary

Job Description

MY.GAMES seeks a 2D Artist to contribute to their Zero City project. Responsibilities include developing environments, armor, and props, collaborating with the team to define requirements and receive feedback, and adhering to the established artistic style. The ideal candidate possesses experience with Photoshop, understands basic composition, color theory, and artistic techniques, and has at least one year of relevant work experience. The role offers a remote work opportunity within a collaborative and supportive game development community, providing access to diverse expertise and the chance to work on ambitious projects.
Must have:
  • Experience with Photoshop
  • Knowledge of composition, color theory, and artistic techniques
  • At least 1 year of relevant experience
  • Collaboration skills
Good to have:
  • Formal art education
  • Game studio experience
Perks:
  • Remote work
  • Collaborative atmosphere
  • Work on multiple projects
  • Access to expertise

Job Details

MY.GAMES is a leading European developer and publisher, driven by a singular goal: making great games that capture the hearts of players worldwide. Our community unites 1+ billion registered players.

We’ve developed or produced games, including War Robots, Hustle Castle, Rush Royale, Left to Survive, Tacticool, Grand Hotel Mania, War Robots: Frontiers – and many more.

Our internationally distributed team consists of top-tier gamedev professionals. We work remotely, and our hubs are located in the Netherlands, Cyprus, Armenia, UAE and Serbia.

Come join a universe of professional opportunities: develop and support large scale projects from PC/console/mobile, and create products across various genres – from casuals to shooters.

What you’ll do:
  • Develop environment, armor, and props for the Zero City project
  • Collaborate with the team to clarify requirements and gather feedback
  • Adhere to the established artistic style of the project
What you need to succeed:
  • Experience working with Photoshop
  • Knowledge of basic composition, color theory, and artistic techniques
  • At least one year of relevant work experience
Nice to have:
  • A formal education in Art
  • Work experience within one or more game studios
What we offer:
  • Work remotely from all around the world
  • Collaborative working atmosphere in an internal game dev community that unites more than a dozen of internal game studios, crafting innovative experiences across mobile, PC, and console platforms
  • A strong team of specialists across different areas — access unique expertise and professional knowledge
  • Possibility to experiment and work on interesting tasks with ambitious goals — we have all resources to implement new ideas
  • Create great games and win the hearts of players
  • Push the boundaries of the game industry and lead the way forward

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